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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Vehicle Control
QUESTION 1: When piloting a Lua vehicle in CC would you prefer:
A: To only control flight, and have the weapons work automatically. B: To control both weaponry and flight, in a probably somewhat convoluted manner. C: To have the (ingame?) option to switch between options A and B.
QUESTION 2: When piloting a Lua vehicle in CC would you prefer:
A: A "fake" GUI that fits around the vehicle and lets you select different functions. B: Learning key combinations to control different functions.
QUESTION 3: When piloting a Lua vehicle in CC would you prefer:
A: "Realistic" and somewhat clumsy. B: Arcade-style controls with more focus on weaponry.
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Wed Apr 21, 2010 12:18 am |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Vehicle Control
C A A or B
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Wed Apr 21, 2010 12:27 am |
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linkfan23
Joined: Sun Oct 11, 2009 4:48 am Posts: 133
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Re: Vehicle Control
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Wed Apr 21, 2010 12:30 am |
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hax
Joined: Tue Aug 11, 2009 2:42 am Posts: 321 Location: On an iceberg typing away...
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Re: Vehicle Control
C A A
And why is this in the requests section?
Last edited by hax on Wed Apr 21, 2010 1:18 am, edited 2 times in total.
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Wed Apr 21, 2010 12:31 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Vehicle Control
1. C 2. A 3. A
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Wed Apr 21, 2010 12:31 am |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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Re: Vehicle Control
CAB -> from your added comments that's what you're more inclined to do; I suspect you doing what you want will produce the best results.
Though actually, I only have a very slight preference for those. I think pretty much all the options would work out fine.
Edit: For the third question, A or B is fine. I realized that having something that controls with stability and ease is totally NOT CC.
Last edited by Contrary on Wed Apr 21, 2010 1:10 am, edited 1 time in total.
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Wed Apr 21, 2010 12:32 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Vehicle Control
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Wed Apr 21, 2010 1:06 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Vehicle Control
B B B
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Wed Apr 21, 2010 1:08 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Vehicle Control
Alright, most people seem to be agreed upon the same things I've been thinking, so this is some useful feedback.
I'm not 100% sure about how I'll accomplish number 1, but switching between the two options does seem to be the best received.
My personal preference is B for both 2 and 3. While inherently unstable vehicles might be status quo ante for CC (as Contrary points out) I don't think that means they're a requirement.
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Wed Apr 21, 2010 1:15 am |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: Vehicle Control
B, maybe C. A, unless they're the kind of functions I want really easy/quick access to (eg firing current weapon, current mobility controls, etc) A
Also, including mouse controls for aiming would be great. And probably not difficult, depending on the application. self.ctrl = self:GetController(); if self.ctrl:IsMouseControlled() then self.whatever = self.ctrl.AnalogAim.AbsRadAngle; That might be all you need, barring aim angle restrictions, emulated sharp aiming, and other such features.
Last edited by Azukki on Wed Apr 21, 2010 2:36 am, edited 2 times in total.
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Wed Apr 21, 2010 1:17 am |
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CCnewplayer
Joined: Wed Feb 24, 2010 11:00 pm Posts: 255 Location: Unknow
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Re: Vehicle Control
B B A
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Wed Apr 21, 2010 1:18 am |
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Warguy
Joined: Tue Apr 06, 2010 4:33 pm Posts: 276
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Re: Vehicle Control
B A B
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Wed Apr 21, 2010 1:21 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Vehicle Control
Azukki wrote: Also, including mouse controls for aiming would be great. And probably not difficult, depending on the application. I do hope to do proper mouse controls; it's just that I'm a keyboard only guy, so I'm focusing on making work with keyboard only first, then making it work for mouse users. Also, I misspoke earlier; I prefer A, as in a GUI, for 2.
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Wed Apr 21, 2010 1:29 am |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: Vehicle Control
Yeah, I certainly understand that, in the same project I was working on that required me to make that snippit of code for mouse aiming with an actor with no hard coded aiming, I had trouble telling when I got the keyboard aiming emulation feeling perfectly natural, since keyboard controls always feel unnatural to me. Eventually I had to ask for the help of a couple beta testers.
I've also got the script for keyboard aiming emulation, if you want that, but it sounds like you've already got that, and my script probably isn't ideal, and it's big enough that I'd be asking for credit if you used it.
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Wed Apr 21, 2010 1:35 am |
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Nocifer
Joined: Tue Mar 16, 2010 7:38 pm Posts: 447 Location: The Ninth Circle
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Re: Vehicle Control
CAB, with a focus primarily on ease of use. I've found some lovely Lua vehicles, but they lose a great deal if they're hard to control, even if they otherwise are exemplary mods.
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Wed Apr 21, 2010 2:21 am |
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