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A GUN THAT SHOOT GUNS THAT SHOOT GRENADES THAT http://45.55.195.193/viewtopic.php?f=75&t=18543 |
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Author: | PlusEighteen [ Tue Apr 20, 2010 1:22 am ] |
Post subject: | A GUN THAT SHOOT GUNS THAT SHOOT GRENADES THAT |
So basically I have an idea of how this will work I want to make a gun that shoots guns that explode into grenades that explode into more guns that shoot grenades that explode into more grenades etc. etc. I figure it is probably as simple as changing the gibs and the fired bullet from a rocket launcher template, but I need to know how to set a fuse on an explosive, so like the first round will explode on contact, then the guns gibbed from that explosion will bounce around for a few seconds, then explode into contact grenades and so forth Lag doesn't matter too much A bonus would be making the grenades actually be fired from the guns (like 3 rounds, then the gun gibs into normal debris) but if that requires a lot of scripting which I know it will and no one can be assed to make that for me because my grasp of lua is practically nonexistant I know there was a mod here somewhere that had a gun that shot blunderbusses but I lost it |
Author: | Grif [ Tue Apr 20, 2010 1:31 am ] |
Post subject: | Re: A GUN THAT SHOOT GUNS THAT SHOOT GRENADES THAT |
Just make the "gun" be an AEmitter that shoots off grenades that recurse back into the gun. It's a bit tricky, but entirely possible to do entirely with .ini code. |
Author: | PlusEighteen [ Tue Apr 20, 2010 1:33 am ] |
Post subject: | Re: A GUN THAT SHOOT GUNS THAT SHOOT GRENADES THAT |
I don't want it to loop endlessly, I want there to be an eventual end to it, but just a good way down the line I figured I would have to use emitters for it though |
Author: | 411570N3 [ Tue Apr 20, 2010 7:53 am ] |
Post subject: | Re: A GUN THAT SHOOT GUNS THAT SHOOT GRENADES THAT |
I think it would be easier to do .ini recursion with a Lua script to delete the ones you don't want to recurse. |
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