LowestFormOfWit wrote:
Have your gun(s) shoot an AEmitter that then shoots the high mass projectile. It removes your actor from the recoil essentially.
Higher mass on your actor will come at a cost of terrain rape and making your jetpack nigh-useless.
If you want a more durable actor scale up the GibWoundLimits and GibImpulseLimits, and/or change the material it's made of to a stronger one.
But I like that he's heavier, it's more interesting than just making him eat more bullets
The gun thing is complicated and I'm lazy and the only weapon I have that uses it that I could copypaste is shook's Plasma Cannon and there's a lot of extra effects that go into it
I made a jetpack that works pretty well for him
I did change the material, so that's not a problem