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 cool tower idea 
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Joined: Sat Mar 20, 2010 2:27 pm
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Post cool tower idea
hello ppl i've been thinking can some try making this ?

a tower witch you can buy in craft menu and drop it at the place you whant
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so you can block key postitions and stuff


Sun Mar 28, 2010 4:45 pm
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Post Re: cool tower idea
It'd be isscrap. Wouldn't work.


Sun Mar 28, 2010 4:59 pm
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Joined: Mon Jun 15, 2009 4:02 pm
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Post Re: cool tower idea
If you made it out of a really strong material then it wouldn't be quite as bad.

Still wouldn't be great though.


Sun Mar 28, 2010 5:01 pm
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Loose Canon
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Post Re: cool tower idea
What 3POK MEANS is that it wouldn't actually block many bullets. Anything that dies, like how you are suggesting this, becomes very weak and easy to shoot through. So it would be more of a big thing in the way that you can shoot through with around 3 bullets, rather than something useful.


Sun Mar 28, 2010 5:02 pm
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Post Re: cool tower idea
Well, one could try to have a mosr in the middle, to negate bullets.


Sun Mar 28, 2010 6:14 pm
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Post Re: cool tower idea
Or a la script which prevents it from dieing?


Sun Mar 28, 2010 6:20 pm
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Post Re: cool tower idea
But then you couldn't wwalk through it :P


Sun Mar 28, 2010 6:46 pm
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Post Re: cool tower idea
Petethegoat wrote:
If you made it out of a really strong material then it wouldn't be quite as bad.

Still wouldn't be great though.


But the second any MO hit it at high speed you can disregard that too.

IsScrap is a dirty, dirty variable.

Also, adding an MOSR is just dumb and wouldn't help at all.


Sun Mar 28, 2010 7:13 pm
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yeah. isscrap is an annoying pos.
my friend Connors been pressuring me to make him this, but it really cant work.


Sun Mar 28, 2010 7:38 pm
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Post Re: cool tower idea
Lizard wrote:
But then you couldn't wwalk through it :P


Darnit, i forgot.


Sun Mar 28, 2010 7:40 pm
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Post Re: cool tower idea
okey okey was yust asking !!


Sun Mar 28, 2010 7:53 pm
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Post Re: cool tower idea
Rather than have an actor touch the "ship," how about a simply flat platform with gravity-negating effects applied to Actors via area-watching Lua?
The dropped in platform has to be a lot more simplified in shape, so no interesting stairs or ladders.

It would be more complex, but I've had some success with faking a floor by slowing and then pinning actors. Their legs go all weird though. It's a little laggy with more than one Actor on top of such a thing, if you want to go the extra mile and check that actor's controller for input and move the pinned guy accordingly.

Or, or course, Data could fix IsScrap.


Sun Mar 28, 2010 7:56 pm
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Post Re: cool tower idea
Well, if you want to stand on something without having it settle, a massive ADoor could work, but I don't know how hard it would be to make it be replaced by a pinned immobile ADoor door in the right angle/position after it settles.
The ladder probably would not work well though.

I might give it a try...
This is the very first mod I've made from a scratch .rte with no loading errors...
But does it work on the first try? That would make my day.
It returned itself, and then it crashed the game. Damn.


Last edited by Azukki on Mon Mar 29, 2010 3:09 am, edited 1 time in total.



Mon Mar 29, 2010 2:43 am
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Can someone scientifically describe IsScrap? Honestly, all I know is that it makes gibs weaksauce, that's about it.


Mon Mar 29, 2010 3:01 am
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Post Re: cool tower idea
When a pixel of Scrap is dislodged, it erases 12 more pixels above it.


Mon Mar 29, 2010 3:10 am
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