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LUA burst fire http://45.55.195.193/viewtopic.php?f=75&t=18252 |
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Author: | paco [ Fri Mar 26, 2010 8:12 pm ] |
Post subject: | LUA burst fire |
I have an lua script that is suposed to make a gun fire bursts, I even did the ini right I think, but it is still not working plese help |
Author: | CCnewplayer [ Fri Mar 26, 2010 8:45 pm ] |
Post subject: | Re: LUA burst fire |
you need to attach the lua to the ini EX: Material = Material CopyOf = Air TrailColor = Color R = 0 G = 225 B = 0 TrailLength = 1000000 ScriptPath = ActionHeroSoldier.rte/Devices/trail.lua <<<<<<<<<<<< |
Author: | Geti [ Sat Mar 27, 2010 12:20 am ] |
Post subject: | Re: LUA burst fire |
Hey CCnewplayer, how about you get some experience so you can stop posting things that are wrong and throwing other users off track? I'm assuming you put the lua script on the HDFirearm. You cant do that because scripts on attachables (from which HDFirearm is derived) don't run in the current build unless you activate them from a separate entity. |
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