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LUA burst fire
http://45.55.195.193/viewtopic.php?f=75&t=18252
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Author:  paco [ Fri Mar 26, 2010 8:12 pm ]
Post subject:  LUA burst fire

I have an lua script that is suposed to make a gun fire bursts, I even did the ini right I think, but it is still not working plese help

Author:  CCnewplayer [ Fri Mar 26, 2010 8:45 pm ]
Post subject:  Re: LUA burst fire

you need to attach the lua to the ini EX:

Material = Material
CopyOf = Air
TrailColor = Color
R = 0
G = 225
B = 0
TrailLength = 1000000
ScriptPath = ActionHeroSoldier.rte/Devices/trail.lua <<<<<<<<<<<< :grin:

Author:  Geti [ Sat Mar 27, 2010 12:20 am ]
Post subject:  Re: LUA burst fire

Hey CCnewplayer, how about you get some experience so you can stop posting things that are wrong and throwing other users off track?

I'm assuming you put the lua script on the HDFirearm. You cant do that because scripts on attachables (from which HDFirearm is derived) don't run in the current build unless you activate them from a separate entity.

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