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[Content add Bumped] All-healing Medkit. http://45.55.195.193/viewtopic.php?f=75&t=18191 |
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Author: | ajlw [ Sat Mar 20, 2010 3:33 pm ] |
Post subject: | [Content add Bumped] All-healing Medkit. |
Some sort of first-aid/surgery kit that gives you your lost limbs back and restores the 'gibwounds' to 0. Has this been done already? It's really hard to find anything with the search function. |
Author: | 411570N3 [ Sat Mar 20, 2010 3:38 pm ] |
Post subject: | Re: All-healing Medkit. |
In CaveCricket48's Medical Supplies mod. Enjoy. |
Author: | ajlw [ Mon Mar 22, 2010 10:47 pm ] |
Post subject: | Re: [Content add Bumped] All-healing Medkit. |
Post for bump, so it's a little more obvious there's new content. Unfortunately, the previous assigned mod does not work too well. When one uses the repair kit/script on a brain-character/(Main single-player character), the game will just delete it and place a new one, the player effectively failing the campaign. Is there some other way, such as passive regeneration of wounds (Non-aesthetic) that can help the player achieve the... somewhat impossible campaign set out for him? Without making him look like a tomato tree (Yes, there's a tree called like that before you ask) from all the wounds he's had to endure, or a simple way of just making the char have a gibwoundlimit of infinite proportions, seeing that is just plain cheating. |
Author: | Duh102 [ Mon Mar 22, 2010 10:50 pm ] |
Post subject: | Re: [Content add Bumped] All-healing Medkit. |
No, as of b23 wounds cannot be removed without deleting and replacing the actor. |
Author: | ajlw [ Mon Mar 22, 2010 10:52 pm ] |
Post subject: | Re: [Content add Bumped] All-healing Medkit. |
Duh102 wrote: No, as of b23 wounds cannot be removed without deleting and replacing the actor. Dang, that sucks. Any way to block the game from kicking the player out of a singleplayer match because of this though? Maybe a placeholder brain... eventhough the player is forced to play a single character? |
Author: | Lizardheim [ Mon Mar 22, 2010 10:55 pm ] |
Post subject: | Re: [Content add Bumped] All-healing Medkit. |
Well, deleting and replacing the actor wouldn't really be out of place for removing wounds, as you can just give it the same health as the previous actor. |
Author: | Duh102 [ Mon Mar 22, 2010 11:02 pm ] |
Post subject: | Re: [Content add Bumped] All-healing Medkit. |
I'm not certain, but placing a temporary brain somewhere off the map while doing the replacing may fix it. Not sure if any brain dying causes a loss or if only one is necessary to be living. |
Author: | Lizardheim [ Mon Mar 22, 2010 11:11 pm ] |
Post subject: | Re: [Content add Bumped] All-healing Medkit. |
That really depends on if it's skirmish or a campaign coded to check if that brain dies. |
Author: | ajlw [ Mon Mar 22, 2010 11:13 pm ] |
Post subject: | Re: [Content add Bumped] All-healing Medkit. |
Lizard wrote: That really depends on if it's skirmish or a campaign coded to check if that brain dies. Like I said, it's a campaign. I'll see what I can do though... |
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