Code:
AddGib = Gib
GibParticle = AHuman
CopyOf = Pheonix Soldier
Offset = Vector
X = 0
Y = 0
Count = 1
Spread = 0
Copy/paste that, and whenever the Soldier is gibbed, one of his gibs will be him again.
However, if he is not gibbed, then he will just settle into the terrain. You could add a Lua script to circumvent this;
Code:
function Update(self)
if Actor.Health == 0
self:GibThis();
end
end
with
[tab]ScriptPath = Corn.rte/Corn/Corn.lua
I'm pretty sure that should all work, but if you run into any problems, just say.