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				 kubo92 
				
				
					 Joined: Fri Jan 29, 2010 11:17 pm Posts: 8
				 
				 
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				  Can someone do a Golem mod?  
					
						Hi everybody i would like a mod where you have "Golems", i mean big actors made of Elements (Fire,Water,Earth,Wind,Spark...) it would be so cool    And isn't there a mod to have infinite fundz?  
					
  
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			| Fri Jan 29, 2010 11:21 pm | 
			
				
					 
					
					 
				  
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				 Flammablezombie 
				
				
					 Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
				 
				 
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				  Re: Can someone do a Golem mod?  
					
						'Spark' isn't a greek element. Do you even know where the elements originate from?
  The periodic table uses 'elements' right? Think. The greeks came up with Fire, earth, water and air as  indivisible elements from which everything is composed. Now we know better, we know that there are in fact tons of elements. What you're requesting then, is either Earth, Air, Water and Fire, or every element in the periodic table. I'd go with the former if I were you. 
					
  
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			| Sat Jan 30, 2010 12:10 am | 
			
				
					 
					
					 
				  
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				 kubo92 
				
				
					 Joined: Fri Jan 29, 2010 11:17 pm Posts: 8
				 
				 
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				  Re: Can someone do a Golem mod?  
					
						i am requesting the basic ones (earth, water, fire and air) it would be really wonderful to have something like this. and is there sometihng for the unlimited fundz? 
					
  
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			| Sat Jan 30, 2010 12:17 am | 
			
				
					 
					
					 
				  
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				 TorrentHKU 
				Loose Canon 
				
					 Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
				 
				 
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				  Re: Can someone do a Golem mod?  
					
						Sounds awesome, but I'd prefer the 8 element system personally. 
					
  
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			| Sat Jan 30, 2010 12:21 am | 
			
				
					 
					
					 
				    
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				 joost1120 
				
				
					 Joined: Fri Aug 15, 2008 6:17 pm Posts: 318
				 
				 
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				  Re: Can someone do a Golem mod?  
					
						lolol avatar rofl haha
  Back on topic: Would be awesome. But it needs some awesome things like a water/ice throwing spear and a big flamey flamethrower. 
					
  
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			| Sat Jan 30, 2010 10:15 am | 
			
				
					 
					
					 
				  
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				 carriontrooper 
				
				
					 Joined: Mon Apr 13, 2009 12:27 pm Posts: 813 Location: Yogyakarta, Indonesia. A slice o' paradise.
				 
				 
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				  Re: Can someone do a Golem mod?  
					
						joost1120 wrote: Back on topic: Would be awesome. But it needs some awesome things like a water/ice throwing spear and a big flamey flamethrower. WizCorp, anyone? Duh might need to 'update' it with golems...  
					
  
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			| Sat Jan 30, 2010 11:28 am | 
			
				
					 
					
					 
				      
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				 dragonxp 
				
				
					 Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
				 
				 
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				  Re: Can someone do a Golem mod?  
					
						Unlimited Fundz: Missions.rte/Skirmish Activities.ini Code: AddActivity = GABaseDefense    PresetName = Skirmish Defense    SceneName = Grasslands    TeamCount = 2    PlayerCount = 1    TeamOfPlayer1 = 0    TeamOfPlayer2 = 1    FundsOfTeam1 = 900000  <==========================CHANGE!!!!!!!!!!!!!!!!!!!!!!!!!!    FundsOfTeam2 = 900000    CPUTeam = 1    Difficulty = 3    SpawnIntervalEasiest = 20000    SpawnIntervalHardest = 8000  
					
  
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			| Sat Jan 30, 2010 7:09 pm | 
			
				
					 
					
					 
				  
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				 kubo92 
				
				
					 Joined: Fri Jan 29, 2010 11:17 pm Posts: 8
				 
				 
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				  Re: Can someone do a Golem mod?  
					
						dragonxp wrote: Unlimited Fundz: Missions.rte/Skirmish Activities.ini Code: AddActivity = GABaseDefense    PresetName = Skirmish Defense    SceneName = Grasslands    TeamCount = 2    PlayerCount = 1    TeamOfPlayer1 = 0    TeamOfPlayer2 = 1    FundsOfTeam1 = 900000  <==========================CHANGE!!!!!!!!!!!!!!!!!!!!!!!!!!    FundsOfTeam2 = 900000    CPUTeam = 1    Difficulty = 3    SpawnIntervalEasiest = 20000    SpawnIntervalHardest = 8000 is there something like this to use in missions? to have unlimited fundz?  
					
  
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			| Sun Feb 07, 2010 11:21 pm | 
			
				
					 
					
					 
				  
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				 PhantomAGN 
				
				
					 Joined: Mon Jun 29, 2009 2:40 am Posts: 610 Location: Deep below The Map of Mars
				 
				 
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				  Re: Can someone do a Golem mod?  
					
						Geez, just make the gold value of a stone really high negative. or search for and find the "antigold" mod in here. 
					
  
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			| Mon Feb 08, 2010 12:02 am | 
			
				
					 
					
					 
				  
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				 JangkrikBusterII 
				
				
					 Joined: Thu Nov 19, 2009 1:35 pm Posts: 176 Location: Kartasura, Indonesia. Sit in front of my computer
				 
				 
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				  Re: Can someone do a Golem mod?  
					
						PhantomAGN wrote: Geez, just make the gold value of a stone really high negative. or search for and find the "antigold" mod in here.  His meant Code: AddDevice = TDExplosive    PresetName = CHEATS BOMB     AddToGroup = Bombs    Mass = 2    RestThreshold = -500    HitsMOs = 1    GetsHitByMOs = 1    SpriteFile = ContentFile       FilePath = Base.rte/Devices/Explosives/FragGrenade.bmp    FrameCount = 1    SpriteOffset = Vector       X = -3       Y = -4    EntryWound = AEmitter       CopyOf = Dent Metal    ExitWound = AEmitter       CopyOf = Dent Metal    GoldValue = -10000                  // Change it you know ?    AtomGroup = AtomGroup       AutoGenerate = 1       Material = Material          CopyOf = Military Stuff       Resolution = 2       Depth = 0    DeepGroup = AtomGroup       AutoGenerate = 1       Material = Material          CopyOf = Military Stuff       Resolution = 4       Depth = 10    DeepCheck = 0    JointStrength = 75    JointStiffness = 0.5    DrawAfterParent = 1    DetonationSound = Sound       AddSample = ContentFile          Path = Base.rte/Sounds/Explode2.wav    StanceOffset = Vector       X = -12       Y = -5    StartThrowOffset = Vector       X = -12       Y = -5    EndThrowOffset = Vector       X = -12       Y = -5    MinThrowVel = 5    MaxThrowVel = 15    TriggerDelay = 2500    ActivatesWhenReleased = 1    ParticleNumberToAdd = 10    AddParticles = MOSParticle       CopyOf = Side Thruster Blast Ball 1    ParticleNumberToAdd = 20    AddParticles = MOPixel       CopyOf = Grenade Fragment Gray    ParticleNumberToAdd = 20    AddParticles = MOPixel       CopyOf = Grenade Fragment Yellow    ParticleNumberToAdd = 30    AddParticles = MOPixel       CopyOf = Air Blast    GibImpulseLimit = 5000    GibWoundLimit = 1
   
					
  
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			| Mon Feb 08, 2010 3:01 am | 
			
				
					 
					
					 
				    
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				 PhantomAGN 
				
				
					 Joined: Mon Jun 29, 2009 2:40 am Posts: 610 Location: Deep below The Map of Mars
				 
				 
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				  Re: Can someone do a Golem mod?  
					
						Or, you know, not a massive pile of definition. You only need: Code: AddDevice = TDExplosive    CopyOf = Stone    PresetName = Free Money    Description = Muahaha    GoldValue = -10000  
					
  
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			| Tue Feb 09, 2010 7:27 am | 
			
				
					 
					
					 
				  
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				 Flammablezombie 
				
				
					 Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
				 
				 
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				  Re: Can someone do a Golem mod?  
					
						You can remove that line that says Muhahaha if you want. But this thread is for a golem mod, and the person who did unlimited fundz0rs was obviously trying to post elsewhere. 
					
  
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			| Tue Feb 09, 2010 9:44 pm | 
			
				
					 
					
					 
				  
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				 kubo92 
				
				
					 Joined: Fri Jan 29, 2010 11:17 pm Posts: 8
				 
				 
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				  Re: Can someone do a Golem mod?  
					
						Someone wants to try creating this or helping me out on how to do this mod? because i have a few ideas that could be awesome     
					
  
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			| Wed Feb 10, 2010 7:21 pm | 
			
				
					 
					
					 
				  
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				 salt_1219 
				
				
					 Joined: Tue Jan 12, 2010 8:25 pm Posts: 400 Location: mukilteo, wa
				 
				 
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				  Re: Can someone do a Golem mod?  
					
						kubo92 wrote: Someone wants to try creating this or helping me out on how to do this mod? because i have a few ideas that could be awesome    I can get you started, just look up modding templates and download the dummy template. After you have done that open your cc folder and locate base.rte, inside there is a color palette, copy it to your desktop. Now open some of the dummy templates images in paint, and copy the palette next to your sprites for reference and start spriting your golem. Once you have a simple golem started we can work on making elemental weapons. Your golem will still say dummy template and still have the same health, and sounds at first but this is a great starting point. If you post a pic of your golem here I will work on a few simple elemental weapons for you.    
					
  
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			| Wed Feb 10, 2010 8:12 pm | 
			
				
					 
					
					 
				  
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				 kubo92 
				
				
					 Joined: Fri Jan 29, 2010 11:17 pm Posts: 8
				 
				 
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				  Re: Can someone do a Golem mod?  
					
						salt_1219 wrote: kubo92 wrote: Someone wants to try creating this or helping me out on how to do this mod? because i have a few ideas that could be awesome    I can get you started, just look up modding templates and download the dummy template. After you have done that open your cc folder and locate base.rte, inside there is a color palette, copy it to your desktop. Now open some of the dummy templates images in paint, and copy the palette next to your sprites for reference and start spriting your golem. Once you have a simple golem started we can work on making elemental weapons. Your golem will still say dummy template and still have the same health, and sounds at first but this is a great starting point. If you post a pic of your golem here I will work on a few simple elemental weapons for you.   i would like to do Something bigger than just a dummy.. i have tu use a different template like dummy behemot right?  
					
  
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			| Thu Feb 11, 2010 5:07 pm | 
			
				
					 
					
					 
				  
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