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 3 round burst 
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Joined: Fri Jan 01, 2010 4:37 am
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Post 3 round burst
First off, sorry for yet another request by me. Second, I'm pretty sure this has already been requested and/or made but I've been using search and have found nothing. Alright. So what I want is a little pack of guns like FAMASs and M16s and FALs and stuff like that that can shoot a 3 round burst rather than full auto.


Thu Mar 18, 2010 6:50 am
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Joined: Sun Jul 13, 2008 9:57 am
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Post Re: 3 round burst
It's been tried quite a few times, I think Darlos might have got something along these lines but as of now it's difficult to do, due to the way HDFirearms (gun objects) are set up and the fact that you cant run scripts on them directly. You're right about it being requested many a time though. I might go about trying to make something like this tonight if I get the time, but that's unlikely. If someone could link to an implementation, that would obviously be more helpful than everything I've just said, but I cant think of one off the top of my head and cant be bothered dredging one up..


Thu Mar 18, 2010 7:10 am
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Joined: Fri Dec 18, 2009 11:00 pm
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Post Re: 3 round burst
viola.

viewtopic.php?f=61&t=17705


Enjoy.


Thu Mar 18, 2010 10:38 am
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Joined: Sat Nov 03, 2007 9:44 pm
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Post Re: 3 round burst
Here's an old attempt at a regular ballistic burst fire assault rifle, by yours truly.
Attachment:
M16A2.rte.rar [9.74 KiB]
Downloaded 171 times

I thought I remembered this not sucking so much....
It's not very reliable, you're probably better off using (a mod using) some Lua method.
But it does have truly interrupted bursts, with separately fired bullets, and can be aimed between the bullets of a burst, something no other .ini-only mod can do.


There are 3 easy ways to half-ass it, but you won't get quite the right result.
1) Null tracers. This works like L4D2's SCAR, where it's really still 'fully automatic', as you can hold down the trigger for multiple bursts, but it has brief delays between bursts. So it isn't really burst fire. The main problem with this method is that if you stop firing after a burst but before the delay tracer, when you start firing next time, you'll start with the delay, which is obnoxious.
2) 3-Bullet rounds with separation. This makes all three rounds appear at the exact same time, but they appear in front of the muzzle at a random distance. A problem with this is that bullets are appearing too far away, and this means you can shoot through walls and 'miss' at point-blank. Also, you can't change your aim between firing the rounds of the burst, because they all appeared at once.
3) Emitters. If you fire an emitter that then fires three bullets, you get an effect of firing three bullets, but because this emitter is not attached in any way to the actor, you can't change your aim in between shots, and it doesn't move with you quite right. In extreme cases, you can start firing, and then walk into your own line of fire.


Last edited by Azukki on Mon Mar 29, 2010 5:43 am, edited 1 time in total.



Thu Mar 18, 2010 12:15 pm
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Post Re: 3 round burst
Hahaha! Cool. Thanks! Now I'm gonna try to make my FAMAS do this.


Fri Mar 19, 2010 12:00 am
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