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 Accelerating Sniper Rifle 
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Joined: Mon Jun 22, 2009 3:57 pm
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Post Accelerating Sniper Rifle
My request:
A sniper rifle, whose shots accelerate. The shots are initially very slow (walking speed), but build up speed until they are very fast indeed.
Just regular bullets, if possible. Not like a bazooka round. I'm also thinking, when they travel slowly, gravity would affect them and just pull them down. So, maybe zero-grav bullets?

It is balanced, because at close ranged the bullet is not travelling fast enough to do any real damage. However, at range, where a sniper is meant to be used, it is godly. Like a lightning bolt through the chest/head/leg of your enemy. Maybe more balancing by giving it low sharpness or terrain penetration.

Feel free to make any kind of explaination as to what makes them accelerate. A crazy new element that disregards the laws of momentum?


Mon Sep 07, 2009 12:39 pm
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Location: That quaint little British colony down south
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Post Re: Accelerating Sniper Rifle
Make sure it caps at a certain velocity. I forgot the velocity at which stuff started disappearing, but make the cap that.


Mon Sep 07, 2009 1:08 pm
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Post Re: Accelerating Sniper Rifle
function Update(self)
self.Vel.Magnitude = self.Vel.Magnitude + 1;
end


Mon Sep 07, 2009 4:40 pm
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Post Re: Accelerating Sniper Rifle
self.Vel.Magnitude is read only.


Mon Sep 07, 2009 4:44 pm
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Post Re: Accelerating Sniper Rifle
Well there goes THAT plan.

Could you just multiply Vel by a constant to get a marginally larger vector? Or just split it into Vel.X and Vel.Y and multiply by some speed constant.


Mon Sep 07, 2009 4:46 pm
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Post Re: Accelerating Sniper Rifle
Code:
self.Vel = self.Vel / self.Vel.Magnitude * (self.Vel.Magnitude + 1)

Adds 1 to velocity every frame.


Mon Sep 07, 2009 6:14 pm
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Post Re: Accelerating Sniper Rifle
Couldn't you simply use negative air friction?


Tue Sep 08, 2009 5:19 am
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Post Re: Accelerating Sniper Rifle
Doesn't work. They tried in the dummy drunken rocket launcher thread.


Tue Sep 08, 2009 7:50 am
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Post Re: Accelerating Sniper Rifle
self.Vel.X = self.Vel.X * 1.1;
self.Vel.Y = self.Vel.Y * 1.1;


Multiply speed by 10% extra per frame. Not fancy, but works well.


Tue Sep 08, 2009 10:45 am
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Post Re: Accelerating Sniper Rifle
You could just do self.Vel = self.Vel * 1.1 if you prefer unfancyness.


Tue Sep 08, 2009 5:56 pm
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Post Re: Accelerating Sniper Rifle
piipu wrote:
You could just do self.Vel = self.Vel * 1.1 if you prefer unfancyness.


*Eats own hat*

And all this time I thought I couldn't do that.


Tue Sep 08, 2009 6:06 pm
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Post Re: Accelerating Sniper Rifle
Oh but you can.

...

And now for the obligatory post content: Just attach this script to a bullet and you have an accelerating bullet.
Code:
function Create(self)
  self.Vel = self.Vel / self.Vel.Magnitude * 10
end

function Update(self)
  if self.Vel.Magnitude < 300 then
    self.Vel = self.Vel / self.Vel.Magnitude * (self.Vel.Magnitude + 5)
  end
end


Tue Sep 08, 2009 6:13 pm
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Joined: Mon Jun 22, 2009 3:57 pm
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Post Re: Accelerating Sniper Rifle
Could someone upload the Dummy Sniper Rifle with this in it?
I'm none too sure where the bullet part of the script is.


Wed Sep 16, 2009 1:45 pm
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Post Re: Accelerating Sniper Rifle
411570N3 wrote:
Make sure it caps at a certain velocity. I forgot the velocity at which stuff started disappearing, but make the cap that.


I figure that would just control its range but hell what do I know?

I guess I'll be nice and give you the script/Mod you need just because I'm a nice guy and want to help people :lol:


The .ini version... I mean wow people have you ever heard of easiness on a simple stick? why use Lua if you don't have to?
Lua lags but is fun to play with -(its like:) Paint
.ini is still the base of all moding -(its like:) Bricks and Mordar

I made a lua version AND a .ini version (for your modding pleasure)
The Lua version uses Lua
The Ini version uses emitters


Attachments:
File comment: Sorry I had to use a Zip file... shouldn't be to much of a problem
DummyAcc.zip [5.09 KiB]
Downloaded 192 times
Thu Sep 17, 2009 4:06 pm
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Joined: Mon Jun 22, 2009 3:57 pm
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Post Re: Accelerating Sniper Rifle
ZevN47 wrote:
stuff

You are beautiful.
I'll test it in the morning. It's getting late, got college tommorrow, homework needs doing, blah blah...
I kinda asked for it as a seperate/dummy replacement as I may have turned my dummy rifle into a self-killing death shot... and not backed it up.


Thu Sep 17, 2009 9:29 pm
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