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 beta testers for sandbags 
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Joined: Tue Jan 12, 2010 8:25 pm
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Location: mukilteo, wa
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Post beta testers for sandbags
I could use some beta testers, to give me constructive feedback about my sandbag project.
Please keep in mind the the sprites are place holders for the final ones.

Please let me know what you do, and don't like, and what could use improvement.
Possible solutions to problems would be greatly appreciated as well.



If for some reason my download link doesn't work, let me know. I loaded this from a flash drive onto a friends computer, then on to the internet. (long story)

*SORRY I HAVE BEEN INFORMED THAT THIS SHOULD HAVE BEEN PM-ED. I WILL DO SO IN THE FUTURE*


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File comment: Latest version as of 2-21-10
SandBagsV8.rte.rar [110.45 KiB]
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Last edited by salt_1219 on Mon Feb 22, 2010 2:56 am, edited 2 times in total.

Sun Feb 21, 2010 2:25 am
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Joined: Wed Sep 09, 2009 3:16 am
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Post Re: beta testers for sandbags
Your supposed to pm ppl about this.
BUT SEEING AS IT IS...
I'll try this tonight.

Woops, sry about the spelling, just back from horrible grammar games.


Sun Feb 21, 2010 2:29 am
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Joined: Mon Mar 16, 2009 10:50 pm
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Post Re: beta testers for sandbags
Haha, this are actually pretty fun. The only thing I would change is give the A variant a slightly stronger pinstrength, so you can collapse but not from the lightest touch. And make it so they don't terrain. Kinda like Riot Shields do now.


Sun Feb 21, 2010 4:21 am
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Post Re: beta testers for sandbags
Contrary wrote:
Haha, this is actually pretty fun. The only thing I would change is give the A variant a slightly stronger pinstrength, so you can collapse but not from the lightest touch. And make it so they don't terrain. Kinda like Riot Shields do now.


I have been working on the RestThreshold, which is what fixes the whole turning into terrain thing.
As for the PinStrength I agree I will find a happy medium. (and look at the riot shields code while I'm at it)

-Thanks


Sun Feb 21, 2010 4:27 am
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Post Re: beta testers for sandbags
These are fun to play with.

Anyways, contrary when do you suppose you will have those sprites ready?


Sun Feb 21, 2010 4:38 am
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Post Re: beta testers for sandbags
Oh I thought the other guy wanted to do 'em. I start right now, then.


Sun Feb 21, 2010 4:54 am
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Post Re: beta testers for sandbags
Contrary wrote:
Oh I thought the other guy wanted to do 'em. I start right now, then.

What other guy?

I'm happy the feed back has been as good as it has so far.


Sun Feb 21, 2010 4:55 am
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Post Re: beta testers for sandbags
Contrary wrote:
Oh I thought the other guy wanted to do 'em. I start right now, then.


I turned him down telling him i already accepted your request to do it.

Edit: found a thing i don't like Salt, take off deepcheck, sinking sandbags are bad.


Sun Feb 21, 2010 5:02 am
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Post Re: beta testers for sandbags
dragonxp wrote:
Edit: found a thing i don't like Salt, take off deepcheck, sinking sandbags are bad.


Thanks I will, I honestly didn't know what it did so I left it in.


Sun Feb 21, 2010 5:12 am
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Post Re: beta testers for sandbags
Blah. I always overestimate my spriting ability. Here, you can just use this until I'm done.


Attachments:
bags.PNG
bags.PNG [ 32.38 KiB | Viewed 3992 times ]
Sun Feb 21, 2010 6:19 am
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Joined: Sat Apr 11, 2009 6:28 am
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Location: Whidbey Island, Wa
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Post Re: beta testers for sandbags
My computer is allergic to png files, could you post this as a bitmap?


Sun Feb 21, 2010 6:23 am
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Post Re: beta testers for sandbags
Is that... Is that a lemon monster?


Sun Feb 21, 2010 6:37 am
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Post Re: beta testers for sandbags
I noticed that too, thought it was cute.
makes me want to shoot it. (there may be deep seeded problems here)


Sun Feb 21, 2010 6:44 am
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Post Re: beta testers for sandbags
Contrary, could you merge the leaves?
I think attachable leaves are a bit much.


Sun Feb 21, 2010 7:18 am
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Post Re: beta testers for sandbags
Why don't you just do a circle and change it later.

Sorry, I really underestimated how hard a palm tree would be.

Edit: Yeah, the original sandbag sprite looked like a little guy to me, so I added legs and eyes.


Sun Feb 21, 2010 8:00 am
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