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Automatic Cover Module http://45.55.195.193/viewtopic.php?f=75&t=17798 |
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Author: | Hamjuice [ Thu Feb 11, 2010 1:05 am ] | ||
Post subject: | Automatic Cover Module | ||
Hey. I got this idea from Gears of War 2 with these little waist-high walls that pop up when you go near them. I have no idea as to how the sensors or anything work, nor how to get the offsets or positioning correct. But I do have a skeleton mod. Can anyone fix this up? All it really needs is to be aligned right and to make it pop up when someone comes near.
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Author: | dragonxp [ Thu Feb 11, 2010 1:05 am ] |
Post subject: | Re: Automatic Cover Module |
i think a door is best suited for this. |
Author: | hax [ Thu Feb 11, 2010 1:06 am ] |
Post subject: | Re: Automatic Cover Module |
like a upside down door on the opposite team? |
Author: | dragonxp [ Thu Feb 11, 2010 1:07 am ] |
Post subject: | Re: Automatic Cover Module |
couldn't it open when any actor comes near? |
Author: | hax [ Thu Feb 11, 2010 1:08 am ] |
Post subject: | Re: Automatic Cover Module |
hax wrote: like a upside down door on the opposite team? |
Author: | dragonxp [ Thu Feb 11, 2010 1:10 am ] |
Post subject: | Re: Automatic Cover Module |
i meant a script which opens the door when ANY actor comes near, cause thats what Gears covers do. |
Author: | Hamjuice [ Thu Feb 11, 2010 1:11 am ] |
Post subject: | Re: Automatic Cover Module |
No, I just want it to work for the team who placed it. It can be a door that starts down but can go up. I checked in the files. There are values for open and closed. |
Author: | salt_1219 [ Thu Feb 11, 2010 4:36 am ] |
Post subject: | Re: Automatic Cover Module |
I like your idea and I think I'm going to take a look at the door code. |
Author: | PhantomAGN [ Thu Feb 11, 2010 7:03 am ] |
Post subject: | Re: Automatic Cover Module |
Door closed = Down Door Open = Up |
Author: | Geti [ Thu Feb 11, 2010 7:05 am ] |
Post subject: | Re: Automatic Cover Module |
PhantomAGN wrote: Door closed = Down Door Open = Up Hamjuice wrote: waist-high walls |
Author: | Azukki [ Fri Feb 12, 2010 7:03 am ] |
Post subject: | Re: Automatic Cover Module |
Requests forum needs less talk, and more do. Well here you go. Attachment: I've never played GoW so if you want a replica, I'm not the man to tweak it into that. Also your module has screwy materials; your mat image is... wrong somehow Might fix that for you later or figure it out and tell you how to fix it, but I don't have the time right now. If you want to adjust the height, adjust the OpenOffset's (line 153) X axis and lower it. (by this I mean make it a bigger negative number) eg -40 would be ten pixels higher than the current -30 |
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