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AI Safe Scene [Request closed] http://45.55.195.193/viewtopic.php?f=75&t=17712 |
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Author: | BioBen [ Mon Feb 01, 2010 12:53 pm ] |
Post subject: | AI Safe Scene [Request closed] |
This will probly get frowned upon because of my newness but at least it's reasonable and in the right place. I play mostly missions when I can and skirmish's failing that, but I always end up with dummies with diggers making a mess of each other, the terrain and occasionally my base. So I'm after a scene and base that the AI will see and go "Ahah! a sensible path to the enemy's brain!" rather than "derp derp dig to brain derp." I'm fine with bases built on vanilla scenes btw. Also if you know/have any scenes like this feel free to link/upload them. |
Author: | ProjektTHOR [ Mon Feb 01, 2010 2:05 pm ] |
Post subject: | Re: AI Safe Scene |
Yeah, that's pretty much how the game is designed. Can't fix that. |
Author: | BioBen [ Mon Feb 01, 2010 7:20 pm ] |
Post subject: | Re: AI Safe Scene |
I am aware of the much fail AI, but I mean a base that doesn't completely give them brain haemorrhages. but not a long tunnel with a brain bunker piece at the end of it. |
Author: | ProjektTHOR [ Mon Feb 01, 2010 8:08 pm ] |
Post subject: | Re: AI Safe Scene |
Most of the bases included with missions and the like do this. Just play around with what is available. If you want something /specific/ than start dishing out some parameters. Sketches, concepts. Generic requests like MAKE ME A SENE THAT IS COMPUTER FRENDLY are usually frowned upon if outright ignored by those who make content. |
Author: | BioBen [ Tue Feb 02, 2010 4:27 am ] |
Post subject: | Re: AI Safe Scene |
Yeah, I guess your right, maybe a minor scene thread In any case I'm not fussed about any specifics so may as well lock this or let it sink. |
Author: | ProjektTHOR [ Tue Feb 02, 2010 4:55 am ] |
Post subject: | Re: AI Safe Scene [Request closed] |
No, that is a terrible idea. |
Author: | BioBen [ Tue Feb 02, 2010 11:39 am ] |
Post subject: | Re: AI Safe Scene [Request closed] |
And why is that? |
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