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unlimited fundz mod http://45.55.195.193/viewtopic.php?f=75&t=17700 |
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Author: | kubo92 [ Sat Jan 30, 2010 3:07 pm ] |
Post subject: | unlimited fundz mod |
is there a unlimited fundz hack? |
Author: | Grif [ Sat Jan 30, 2010 6:21 pm ] |
Post subject: | Re: unlimited fundz mod |
Code: AddAmmo = TDExplosive CopyOf = Frag Grenade PresetName = MONEY HAX11?!!!! GoldValue = -1000000 |
Author: | joost1120 [ Sat Jan 30, 2010 7:49 pm ] |
Post subject: | Re: unlimited fundz mod |
Hacking can get you banned. Oh god that topic was fun |
Author: | dragonxp [ Sat Jan 30, 2010 7:51 pm ] |
Post subject: | Re: unlimited fundz mod |
Missions.rte/Skirmish Activities: Code: AddActivity = GABaseDefense PresetName = Skirmish Defense SceneName = Grasslands TeamCount = 2 PlayerCount = 1 TeamOfPlayer1 = 0 TeamOfPlayer2 = 1 FundsOfTeam1 = 900000 {change to high amount like 99999999} FundsOfTeam2 = 900000 CPUTeam = 1 Difficulty = 3 SpawnIntervalEasiest = 20000 SpawnIntervalHardest = 8000 |
Author: | ProjektTHOR [ Sat Jan 30, 2010 8:16 pm ] |
Post subject: | Re: unlimited fundz mod |
Can someone warn this kid for not using search? |
Author: | Flammablezombie [ Sat Jan 30, 2010 8:26 pm ] |
Post subject: | Re: unlimited fundz mod |
joost1120 wrote: Hacking can get you banned. Oh god that topic was fun Not this kind of hacking. Data means demo time hacking, or base C++ code modifying. |
Author: | Duh102 [ Sat Jan 30, 2010 8:30 pm ] |
Post subject: | Re: unlimited fundz mod |
Didn't you try to ruin the other time we tried this joke? Such a killjoy. To the best of my knowledge, Data really hasn't said anything on that matter anyway. Common sense would tell you that removing the demo time limit would get you in legal trouble. |
Author: | Flammablezombie [ Sat Jan 30, 2010 9:30 pm ] |
Post subject: | Re: unlimited fundz mod |
Excuse me for not wanting to scare newbies shitless. |
Author: | Grif [ Mon Feb 01, 2010 5:24 am ] |
Post subject: | Re: unlimited fundz mod |
the only thing that data could seek legal recompensation for would be getting around the demo time limit, the only significant difference between the purchased and demo versions. if you go circumvent it, then you're quite literally stealing. |
Author: | PhantomAGN [ Mon Feb 01, 2010 9:07 am ] |
Post subject: | Re: unlimited fundz mod |
We've gone so very off-topic, but... What do you consider to be the ethical ramifications of the mac version circumventing itself for you? It just assumes you're registered if it cannot contact the licensing servers, for whatever reason. |
Author: | carriontrooper [ Mon Feb 01, 2010 9:45 am ] |
Post subject: | Re: unlimited fundz mod |
PhantomAGN wrote: We've gone so very off-topic, but... What do you consider to be the ethical ramifications of the mac version circumventing itself for you? It just assumes you're registered if it cannot contact the licensing servers, for whatever reason. There's only one logical train of thought for this. Hack the Mac version to stay unregistered when it can't contact the licensing servers. |
Author: | ProjektTHOR [ Mon Feb 01, 2010 2:01 pm ] |
Post subject: | Re: unlimited fundz mod |
Talking about exploiting, ban him. |
Author: | joost1120 [ Mon Feb 01, 2010 4:27 pm ] |
Post subject: | Re: unlimited fundz mod |
Flammablezombie wrote: joost1120 wrote: Hacking can get you banned. Oh god that topic was fun Not this kind of hacking. Data means demo time hacking, or base C++ code modifying. Cheats get you banned too! Quote my first post and look at the size 1 text. |
Author: | p3lb0x [ Mon Feb 01, 2010 6:24 pm ] |
Post subject: | Re: unlimited fundz mod |
This has gone waaay off topic, and the OP could have searched better before requesting something like this |
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