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kubo92
Joined: Fri Jan 29, 2010 11:17 pm Posts: 8
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Can someone do a Golem mod?
Hi everybody i would like a mod where you have "Golems", i mean big actors made of Elements (Fire,Water,Earth,Wind,Spark...) it would be so cool And isn't there a mod to have infinite fundz?
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Fri Jan 29, 2010 11:21 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: Can someone do a Golem mod?
'Spark' isn't a greek element. Do you even know where the elements originate from?
The periodic table uses 'elements' right? Think. The greeks came up with Fire, earth, water and air as indivisible elements from which everything is composed. Now we know better, we know that there are in fact tons of elements. What you're requesting then, is either Earth, Air, Water and Fire, or every element in the periodic table. I'd go with the former if I were you.
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Sat Jan 30, 2010 12:10 am |
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kubo92
Joined: Fri Jan 29, 2010 11:17 pm Posts: 8
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Re: Can someone do a Golem mod?
i am requesting the basic ones (earth, water, fire and air) it would be really wonderful to have something like this. and is there sometihng for the unlimited fundz?
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Sat Jan 30, 2010 12:17 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Can someone do a Golem mod?
Sounds awesome, but I'd prefer the 8 element system personally.
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Sat Jan 30, 2010 12:21 am |
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joost1120
Joined: Fri Aug 15, 2008 6:17 pm Posts: 318
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Re: Can someone do a Golem mod?
lolol avatar rofl haha
Back on topic: Would be awesome. But it needs some awesome things like a water/ice throwing spear and a big flamey flamethrower.
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Sat Jan 30, 2010 10:15 am |
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carriontrooper
Joined: Mon Apr 13, 2009 12:27 pm Posts: 813 Location: Yogyakarta, Indonesia. A slice o' paradise.
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Re: Can someone do a Golem mod?
joost1120 wrote: Back on topic: Would be awesome. But it needs some awesome things like a water/ice throwing spear and a big flamey flamethrower. WizCorp, anyone? Duh might need to 'update' it with golems...
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Sat Jan 30, 2010 11:28 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Can someone do a Golem mod?
Unlimited Fundz: Missions.rte/Skirmish Activities.ini Code: AddActivity = GABaseDefense PresetName = Skirmish Defense SceneName = Grasslands TeamCount = 2 PlayerCount = 1 TeamOfPlayer1 = 0 TeamOfPlayer2 = 1 FundsOfTeam1 = 900000 <==========================CHANGE!!!!!!!!!!!!!!!!!!!!!!!!!! FundsOfTeam2 = 900000 CPUTeam = 1 Difficulty = 3 SpawnIntervalEasiest = 20000 SpawnIntervalHardest = 8000
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Sat Jan 30, 2010 7:09 pm |
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kubo92
Joined: Fri Jan 29, 2010 11:17 pm Posts: 8
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Re: Can someone do a Golem mod?
dragonxp wrote: Unlimited Fundz: Missions.rte/Skirmish Activities.ini Code: AddActivity = GABaseDefense PresetName = Skirmish Defense SceneName = Grasslands TeamCount = 2 PlayerCount = 1 TeamOfPlayer1 = 0 TeamOfPlayer2 = 1 FundsOfTeam1 = 900000 <==========================CHANGE!!!!!!!!!!!!!!!!!!!!!!!!!! FundsOfTeam2 = 900000 CPUTeam = 1 Difficulty = 3 SpawnIntervalEasiest = 20000 SpawnIntervalHardest = 8000 is there something like this to use in missions? to have unlimited fundz?
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Sun Feb 07, 2010 11:21 pm |
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PhantomAGN
Joined: Mon Jun 29, 2009 2:40 am Posts: 610 Location: Deep below The Map of Mars
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Re: Can someone do a Golem mod?
Geez, just make the gold value of a stone really high negative. or search for and find the "antigold" mod in here.
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Mon Feb 08, 2010 12:02 am |
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JangkrikBusterII
Joined: Thu Nov 19, 2009 1:35 pm Posts: 176 Location: Kartasura, Indonesia. Sit in front of my computer
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Re: Can someone do a Golem mod?
PhantomAGN wrote: Geez, just make the gold value of a stone really high negative. or search for and find the "antigold" mod in here. His meant Code: AddDevice = TDExplosive PresetName = CHEATS BOMB AddToGroup = Bombs Mass = 2 RestThreshold = -500 HitsMOs = 1 GetsHitByMOs = 1 SpriteFile = ContentFile FilePath = Base.rte/Devices/Explosives/FragGrenade.bmp FrameCount = 1 SpriteOffset = Vector X = -3 Y = -4 EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal GoldValue = -10000 // Change it you know ? AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 2 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 4 Depth = 10 DeepCheck = 0 JointStrength = 75 JointStiffness = 0.5 DrawAfterParent = 1 DetonationSound = Sound AddSample = ContentFile Path = Base.rte/Sounds/Explode2.wav StanceOffset = Vector X = -12 Y = -5 StartThrowOffset = Vector X = -12 Y = -5 EndThrowOffset = Vector X = -12 Y = -5 MinThrowVel = 5 MaxThrowVel = 15 TriggerDelay = 2500 ActivatesWhenReleased = 1 ParticleNumberToAdd = 10 AddParticles = MOSParticle CopyOf = Side Thruster Blast Ball 1 ParticleNumberToAdd = 20 AddParticles = MOPixel CopyOf = Grenade Fragment Gray ParticleNumberToAdd = 20 AddParticles = MOPixel CopyOf = Grenade Fragment Yellow ParticleNumberToAdd = 30 AddParticles = MOPixel CopyOf = Air Blast GibImpulseLimit = 5000 GibWoundLimit = 1
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Mon Feb 08, 2010 3:01 am |
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PhantomAGN
Joined: Mon Jun 29, 2009 2:40 am Posts: 610 Location: Deep below The Map of Mars
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Re: Can someone do a Golem mod?
Or, you know, not a massive pile of definition. You only need: Code: AddDevice = TDExplosive CopyOf = Stone PresetName = Free Money Description = Muahaha GoldValue = -10000
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Tue Feb 09, 2010 7:27 am |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: Can someone do a Golem mod?
You can remove that line that says Muhahaha if you want. But this thread is for a golem mod, and the person who did unlimited fundz0rs was obviously trying to post elsewhere.
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Tue Feb 09, 2010 9:44 pm |
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kubo92
Joined: Fri Jan 29, 2010 11:17 pm Posts: 8
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Re: Can someone do a Golem mod?
Someone wants to try creating this or helping me out on how to do this mod? because i have a few ideas that could be awesome
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Wed Feb 10, 2010 7:21 pm |
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salt_1219
Joined: Tue Jan 12, 2010 8:25 pm Posts: 400 Location: mukilteo, wa
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Re: Can someone do a Golem mod?
kubo92 wrote: Someone wants to try creating this or helping me out on how to do this mod? because i have a few ideas that could be awesome I can get you started, just look up modding templates and download the dummy template. After you have done that open your cc folder and locate base.rte, inside there is a color palette, copy it to your desktop. Now open some of the dummy templates images in paint, and copy the palette next to your sprites for reference and start spriting your golem. Once you have a simple golem started we can work on making elemental weapons. Your golem will still say dummy template and still have the same health, and sounds at first but this is a great starting point. If you post a pic of your golem here I will work on a few simple elemental weapons for you.
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Wed Feb 10, 2010 8:12 pm |
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kubo92
Joined: Fri Jan 29, 2010 11:17 pm Posts: 8
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Re: Can someone do a Golem mod?
salt_1219 wrote: kubo92 wrote: Someone wants to try creating this or helping me out on how to do this mod? because i have a few ideas that could be awesome I can get you started, just look up modding templates and download the dummy template. After you have done that open your cc folder and locate base.rte, inside there is a color palette, copy it to your desktop. Now open some of the dummy templates images in paint, and copy the palette next to your sprites for reference and start spriting your golem. Once you have a simple golem started we can work on making elemental weapons. Your golem will still say dummy template and still have the same health, and sounds at first but this is a great starting point. If you post a pic of your golem here I will work on a few simple elemental weapons for you. i would like to do Something bigger than just a dummy.. i have tu use a different template like dummy behemot right?
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Thu Feb 11, 2010 5:07 pm |
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