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 Can someone do a Golem mod? 
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Joined: Fri Jan 29, 2010 11:17 pm
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Post Can someone do a Golem mod?
Hi everybody i would like a mod where you have "Golems", i mean big actors made of Elements (Fire,Water,Earth,Wind,Spark...) it would be so cool :shock:
And isn't there a mod to have infinite fundz?


Fri Jan 29, 2010 11:21 pm
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Post Re: Can someone do a Golem mod?
'Spark' isn't a greek element. Do you even know where the elements originate from?

The periodic table uses 'elements' right? Think. The greeks came up with Fire, earth, water and air as indivisible elements from which everything is composed. Now we know better, we know that there are in fact tons of elements. What you're requesting then, is either Earth, Air, Water and Fire, or every element in the periodic table. I'd go with the former if I were you.


Sat Jan 30, 2010 12:10 am
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Joined: Fri Jan 29, 2010 11:17 pm
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Post Re: Can someone do a Golem mod?
i am requesting the basic ones (earth, water, fire and air) it would be really wonderful to have something like this. and is there sometihng for the unlimited fundz?


Sat Jan 30, 2010 12:17 am
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Joined: Sun Mar 29, 2009 11:07 pm
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Post Re: Can someone do a Golem mod?
Sounds awesome, but I'd prefer the 8 element system personally.


Sat Jan 30, 2010 12:21 am
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Joined: Fri Aug 15, 2008 6:17 pm
Posts: 318
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Post Re: Can someone do a Golem mod?
lolol avatar rofl haha

Back on topic: Would be awesome. But it needs some awesome things like a water/ice throwing spear and a big flamey flamethrower.


Sat Jan 30, 2010 10:15 am
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Joined: Mon Apr 13, 2009 12:27 pm
Posts: 813
Location: Yogyakarta, Indonesia. A slice o' paradise.
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Post Re: Can someone do a Golem mod?
joost1120 wrote:
Back on topic: Would be awesome. But it needs some awesome things like a water/ice throwing spear and a big flamey flamethrower.


WizCorp, anyone? Duh might need to 'update' it with golems...


Sat Jan 30, 2010 11:28 am
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Post Re: Can someone do a Golem mod?
Unlimited Fundz:
Missions.rte/Skirmish Activities.ini
Code:
AddActivity = GABaseDefense
   PresetName = Skirmish Defense
   SceneName = Grasslands
   TeamCount = 2
   PlayerCount = 1
   TeamOfPlayer1 = 0
   TeamOfPlayer2 = 1
   FundsOfTeam1 = 900000  <==========================CHANGE!!!!!!!!!!!!!!!!!!!!!!!!!!
   FundsOfTeam2 = 900000
   CPUTeam = 1
   Difficulty = 3
   SpawnIntervalEasiest = 20000
   SpawnIntervalHardest = 8000


Sat Jan 30, 2010 7:09 pm
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Joined: Fri Jan 29, 2010 11:17 pm
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Post Re: Can someone do a Golem mod?
dragonxp wrote:
Unlimited Fundz:
Missions.rte/Skirmish Activities.ini
Code:
AddActivity = GABaseDefense
   PresetName = Skirmish Defense
   SceneName = Grasslands
   TeamCount = 2
   PlayerCount = 1
   TeamOfPlayer1 = 0
   TeamOfPlayer2 = 1
   FundsOfTeam1 = 900000  <==========================CHANGE!!!!!!!!!!!!!!!!!!!!!!!!!!
   FundsOfTeam2 = 900000
   CPUTeam = 1
   Difficulty = 3
   SpawnIntervalEasiest = 20000
   SpawnIntervalHardest = 8000

is there something like this to use in missions? to have unlimited fundz?


Sun Feb 07, 2010 11:21 pm
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Joined: Mon Jun 29, 2009 2:40 am
Posts: 610
Location: Deep below The Map of Mars
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Post Re: Can someone do a Golem mod?
Geez, just make the gold value of a stone really high negative.
or search for and find the "antigold" mod in here.


Mon Feb 08, 2010 12:02 am
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Joined: Thu Nov 19, 2009 1:35 pm
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Location: Kartasura, Indonesia. Sit in front of my computer
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Post Re: Can someone do a Golem mod?
PhantomAGN wrote:
Geez, just make the gold value of a stone really high negative.
or search for and find the "antigold" mod in here.

His meant

Code:
AddDevice = TDExplosive
   PresetName = CHEATS BOMB
   AddToGroup = Bombs
   Mass = 2
   RestThreshold = -500
   HitsMOs = 1
   GetsHitByMOs = 1
   SpriteFile = ContentFile
      FilePath = Base.rte/Devices/Explosives/FragGrenade.bmp
   FrameCount = 1
   SpriteOffset = Vector
      X = -3
      Y = -4
   EntryWound = AEmitter
      CopyOf = Dent Metal
   ExitWound = AEmitter
      CopyOf = Dent Metal
   GoldValue = -10000                  // Change it you know ?
   AtomGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Stuff
      Resolution = 2
      Depth = 0
   DeepGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Stuff
      Resolution = 4
      Depth = 10
   DeepCheck = 0
   JointStrength = 75
   JointStiffness = 0.5
   DrawAfterParent = 1
   DetonationSound = Sound
      AddSample = ContentFile
         Path = Base.rte/Sounds/Explode2.wav
   StanceOffset = Vector
      X = -12
      Y = -5
   StartThrowOffset = Vector
      X = -12
      Y = -5
   EndThrowOffset = Vector
      X = -12
      Y = -5
   MinThrowVel = 5
   MaxThrowVel = 15
   TriggerDelay = 2500
   ActivatesWhenReleased = 1
   ParticleNumberToAdd = 10
   AddParticles = MOSParticle
      CopyOf = Side Thruster Blast Ball 1
   ParticleNumberToAdd = 20
   AddParticles = MOPixel
      CopyOf = Grenade Fragment Gray
   ParticleNumberToAdd = 20
   AddParticles = MOPixel
      CopyOf = Grenade Fragment Yellow
   ParticleNumberToAdd = 30
   AddParticles = MOPixel
      CopyOf = Air Blast
   GibImpulseLimit = 5000
   GibWoundLimit = 1


Mon Feb 08, 2010 3:01 am
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Joined: Mon Jun 29, 2009 2:40 am
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Post Re: Can someone do a Golem mod?
Or, you know, not a massive pile of definition.
You only need:
Code:
AddDevice = TDExplosive
   CopyOf = Stone
   PresetName = Free Money
   Description = Muahaha
   GoldValue = -10000


Tue Feb 09, 2010 7:27 am
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Joined: Wed Jan 14, 2009 7:12 pm
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Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Post Re: Can someone do a Golem mod?
You can remove that line that says Muhahaha if you want. But this thread is for a golem mod, and the person who did unlimited fundz0rs was obviously trying to post elsewhere.


Tue Feb 09, 2010 9:44 pm
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Joined: Fri Jan 29, 2010 11:17 pm
Posts: 8
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Post Re: Can someone do a Golem mod?
Someone wants to try creating this or helping me out on how to do this mod? because i have a few ideas that could be awesome :)


Wed Feb 10, 2010 7:21 pm
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Joined: Tue Jan 12, 2010 8:25 pm
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Location: mukilteo, wa
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Post Re: Can someone do a Golem mod?
kubo92 wrote:
Someone wants to try creating this or helping me out on how to do this mod? because i have a few ideas that could be awesome :)

I can get you started, just look up modding templates and download the dummy template.
After you have done that open your cc folder and locate base.rte, inside there is a color palette, copy it to your desktop.
Now open some of the dummy templates images in paint, and copy the palette next to your sprites for reference and start spriting your golem.

Once you have a simple golem started we can work on making elemental weapons.
Your golem will still say dummy template and still have the same health, and sounds at first but this is a great starting point.

If you post a pic of your golem here I will work on a few simple elemental weapons for you. :grin:


Wed Feb 10, 2010 8:12 pm
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Joined: Fri Jan 29, 2010 11:17 pm
Posts: 8
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Post Re: Can someone do a Golem mod?
salt_1219 wrote:
kubo92 wrote:
Someone wants to try creating this or helping me out on how to do this mod? because i have a few ideas that could be awesome :)

I can get you started, just look up modding templates and download the dummy template.
After you have done that open your cc folder and locate base.rte, inside there is a color palette, copy it to your desktop.
Now open some of the dummy templates images in paint, and copy the palette next to your sprites for reference and start spriting your golem.

Once you have a simple golem started we can work on making elemental weapons.
Your golem will still say dummy template and still have the same health, and sounds at first but this is a great starting point.

If you post a pic of your golem here I will work on a few simple elemental weapons for you. :grin:


i would like to do Something bigger than just a dummy.. i have tu use a different template like dummy behemot right?


Thu Feb 11, 2010 5:07 pm
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