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MaiminMat
Joined: Mon Sep 07, 2009 6:29 pm Posts: 24 Location: Behind a Keyboard
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Halo Mod?
Okay- I've seen some pretty top of the line spriting and coding. Why doesn't make a HALO mod? I don't play it, but I know that others would most definitely play it. Well?
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Wed Jan 13, 2010 9:58 pm |
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Metal Meltdown
Banned
Joined: Thu May 14, 2009 9:22 pm Posts: 826 Location: Lookin' forward to mocking people on Jan 1st 2013.
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Re: Halo Mod?
Several attempts have been made, they all failed from what I know. Mostly due to lack of interest. Someone made a really good spritesheet once, though, iirc.
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Wed Jan 13, 2010 10:09 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Halo Mod?
Halo is a bit cliche, every game that can be modded has some sort of Halo mod. Even though Halo has the most glorious lore I've ever seen.
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Wed Jan 13, 2010 10:12 pm |
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MaiminMat
Joined: Mon Sep 07, 2009 6:29 pm Posts: 24 Location: Behind a Keyboard
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Re: Halo Mod?
Then why doesn't one of the great coding legends (Gotcha, Whitty) fix up some HALO pieces of awesome, use the existing sprites, and you've got somethin'! I mean, c'mon! I know kids that are obsessed with HALO and anything that pertains to it. It'd be a hit if it were in depth enough.
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Wed Jan 13, 2010 10:17 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Halo Mod?
It's just Halo. Not all caps HALO. We are not overexcited Ex-Bawks fanboys.
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Wed Jan 13, 2010 10:24 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Halo Mod?
It really is Halo btw, now an acronym. Proper noun. EDIT: Ninja'd, ah well It's not that it's not possible, it's that people don't want to do it. The franchise is quite well-gutted, and if you have not noticed, even original mods (that don't need to stick to canon) are a bit sparse nowadays. Modder motivation is at a local low. lol@ "coding legends"
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Wed Jan 13, 2010 10:25 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Halo Mod?
MaiminMat wrote: great coding legends (Gotcha, Whitty) Firstly, you spelled Legendary wrong. Secondly, your Pokedex is broken.
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Wed Jan 13, 2010 11:22 pm |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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Re: Halo Mod?
Bah, Halo...
The only thing that would be cool in a Halo mod would be a bigass ring-world map where you could walk upside-down (In the inner part).
Like so: ___ V | --- O
Otherwise, it's bleh.
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Wed Jan 13, 2010 11:24 pm |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Halo Mod?
lol, Ratchet and Clank can do that. If you jump you fall though xD
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Thu Jan 14, 2010 12:12 am |
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PhantomAGN
Joined: Mon Jun 29, 2009 2:40 am Posts: 610 Location: Deep below The Map of Mars
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Re: Halo Mod?
The needler has been done a number of times, and that's the only weapon that is particurally unique. I've played with a warthog too, but it was less-than-perfect. Halo's much better in a 3D space, and super easy to get and play.
I have personally attempted to build a ringworld map, based on the Orbit Lands level. I got hung up on something and then bored, but I am certain someone with more patience than I could complete it.
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Thu Jan 14, 2010 1:03 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Halo Mod?
MaximDude wrote: bigass ring-world map where you could walk upside-down TLB tried it and basically said it was crashtasticly impossible. So I doubt it.
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Thu Jan 14, 2010 4:45 am |
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hax
Joined: Tue Aug 11, 2009 2:42 am Posts: 321 Location: On an iceberg typing away...
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Re: Halo Mod?
how about a pelican?
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Thu Jan 14, 2010 4:49 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Halo Mod?
Well we allready have lot's of dropships and side view dropships, so it whould just be a resprite.
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Thu Jan 14, 2010 10:01 am |
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PhantomAGN
Joined: Mon Jun 29, 2009 2:40 am Posts: 610 Location: Deep below The Map of Mars
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Re: Halo Mod?
Give me a pelican with a turret, rockets, warthog and functioning pickup bay! I kid. Seriously though, I do not see how it would be prohibitively difficult to activate and deactivate a "grab zone," in which a Lua script holds actors in place relative to the ship. I suppose you would have to either place this in the middle of the ship or disable flipping however. I think I'll go look at building a "press x to enter" device.
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Thu Jan 14, 2010 6:07 pm |
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uberhen
Joined: Wed Jan 24, 2007 11:53 pm Posts: 589 Location: Silicon Valley, California
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Re: Halo Mod?
A warthog edit of mail's humvee: A turret is fully sprited, but since I'm lua illiterate I have no idea how to attach it.
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Fri Jan 15, 2010 2:53 am |
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