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 Halo Mod? 
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Post Halo Mod?
Okay- I've seen some pretty top of the line spriting and coding. Why doesn't make a HALO mod? I don't play it, but I know that others would most definitely play it. Well?


Wed Jan 13, 2010 9:58 pm
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Post Re: Halo Mod?
Several attempts have been made, they all failed from what I know. Mostly due to lack of interest. Someone made a really good spritesheet once, though, iirc.


Wed Jan 13, 2010 10:09 pm
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Post Re: Halo Mod?
Halo is a bit cliche, every game that can be modded has some sort of Halo mod. Even though Halo has the most glorious lore I've ever seen.


Wed Jan 13, 2010 10:12 pm
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Post Re: Halo Mod?
Then why doesn't one of the great coding legends (Gotcha, Whitty) fix up some HALO pieces of awesome, use the existing sprites, and you've got somethin'! I mean, c'mon! I know kids that are obsessed with HALO and anything that pertains to it. It'd be a hit if it were in depth enough.


Wed Jan 13, 2010 10:17 pm
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Post Re: Halo Mod?
It's just Halo. Not all caps HALO. We are not overexcited Ex-Bawks fanboys.


Wed Jan 13, 2010 10:24 pm
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Post Re: Halo Mod?
MaiminMat wrote:
HALO

It really is Halo btw, now an acronym. Proper noun. EDIT: Ninja'd, ah well

It's not that it's not possible, it's that people don't want to do it. The franchise is quite well-gutted, and if you have not noticed, even original mods (that don't need to stick to canon) are a bit sparse nowadays.

Modder motivation is at a local low.

lol@ "coding legends"


Wed Jan 13, 2010 10:25 pm
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Post Re: Halo Mod?
MaiminMat wrote:
great coding legends (Gotcha, Whitty)

Firstly, you spelled Legendary wrong.
Secondly, your Pokedex is broken.


Wed Jan 13, 2010 11:22 pm
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Post Re: Halo Mod?
Bah, Halo...

The only thing that would be cool in a Halo mod would be a bigass ring-world map where you could walk upside-down (In the inner part).

Like so:
___
 V
 |
---
 O

Otherwise, it's bleh.


Wed Jan 13, 2010 11:24 pm
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Post Re: Halo Mod?
lol, Ratchet and Clank can do that. If you jump you fall though xD


Thu Jan 14, 2010 12:12 am
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Post Re: Halo Mod?
The needler has been done a number of times, and that's the only weapon that is particurally unique.
I've played with a warthog too, but it was less-than-perfect.
Halo's much better in a 3D space, and super easy to get and play.

I have personally attempted to build a ringworld map, based on the Orbit Lands level. I got hung up on something and then bored, but I am certain someone with more patience than I could complete it.


Thu Jan 14, 2010 1:03 am
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Post Re: Halo Mod?
MaximDude wrote:
bigass ring-world map where you could walk upside-down
TLB tried it and basically said it was crashtasticly impossible. So I doubt it.


Thu Jan 14, 2010 4:45 am
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Post Re: Halo Mod?
how about a pelican?


Thu Jan 14, 2010 4:49 am
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Post Re: Halo Mod?
Well we allready have lot's of dropships and side view dropships, so it whould just be a resprite.


Thu Jan 14, 2010 10:01 am
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Post Re: Halo Mod?
Give me a pelican with a turret, rockets, warthog and functioning pickup bay!
I kid.
Seriously though, I do not see how it would be prohibitively difficult to activate and deactivate a "grab zone," in which a Lua script holds actors in place relative to the ship. I suppose you would have to either place this in the middle of the ship or disable flipping however.
I think I'll go look at building a "press x to enter" device.


Thu Jan 14, 2010 6:07 pm
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Post Re: Halo Mod?
A warthog edit of mail's humvee:
Image
A turret is fully sprited, but since I'm lua illiterate I have no idea how to attach it.


Fri Jan 15, 2010 2:53 am
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