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Zeffram Manufacturing (SPRITER NEEDED) http://45.55.195.193/viewtopic.php?f=75&t=17467 |
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Author: | Blaze200038 [ Wed Dec 30, 2009 3:52 am ] |
Post subject: | Zeffram Manufacturing (SPRITER NEEDED) |
Hello all! About a week ago, I released my first mod (Zeffram Manufacturing) unto the forums, and the general consensus is that it is an okay mod, if a bit unoriginal. Specifically, my weakest point, sprites are unoriginal. I'm looking for an artist to make sprites: doesn't even matter to me if they are in the CC palette; I can convert them easily enough. If your curious, please check out the mod at it's current stage, or PM me, or leave a reply. All and any help is appreciated. THE MOD: http://forums.datarealms.com/viewtopic.php?f=61&t=17429&p=324575#p324575 And some... *shudder*... concept art. Just for units, cause I think they need the most work. For the infantry, I was thinking the units base would be some sort of leather or denim plus bits of thin cloth, with some armor plating. ![]() ![]() On the right is my concept for the Invader: A light unit wearing a base denim jumpsuit, plus small armor plates allowing a comfortable medium between protection and mobility. He also has little bits (ie: belt or mask) of thinner cloth, basically just for details. He also has a hat. On the left is the Enforcer: Same base jumpsuit, but no cloth and plating with better coverage. His hat is replaced with a basic helm with a metal faceguard. He also has gloves and a nice harness for holding weapons, etc. For the destroyer, I was thinking of a two legged mech, with its weight centered forward, and two small machineguns. It would be a light base (aluminum) with some stronger steel plates. The red part is some sort of fuel canister. ![]() As for guns, so far I would need: 1 machine pistol 1 smallish SMG 1 largish SMG with a grenade launcher 1 shotgun 2 assault rifles, one with a grenade launcher Going for some sort of blueish blackish, sleek color scheme. |
Author: | DSMK2 [ Wed Dec 30, 2009 3:56 am ] |
Post subject: | Re: Zeffram Manufacturing (SPRITER NEEDED) |
Even if you're gonna ask for sprites, got any concept art? Noting that your company is a supposed "failed" supplier of arms and bodies for the coalition, I'm expecting a "different" cannon fodder that isn't as gadget laden as Darklones, so base your idea around that. Wasn't there a concept art thread? EDIT: Better idea, ever seen the new G.I. Joe movie? That could be a great inspiration for your company. |
Author: | dragonxp [ Wed Dec 30, 2009 4:48 am ] |
Post subject: | Re: Zeffram Manufacturing (SPRITER NEEDED) |
yeah, my faction's sprites went down to, so i got a spriter. His motivation was my concept art. You need some fo that, or atleast tell us what guns u want them to sprite. |
Author: | TorrentHKU [ Wed Dec 30, 2009 5:36 am ] |
Post subject: | Re: Zeffram Manufacturing (SPRITER NEEDED) |
Concept art plox. I'm so-so at spriting, but I can hold my own usually. |
Author: | Blaze200038 [ Wed Dec 30, 2009 11:48 pm ] |
Post subject: | Re: Zeffram Manufacturing (SPRITER NEEDED) |
DSMK2 wrote: Even if you're gonna ask for sprites, got any concept art? Noting that your company is a supposed "failed" supplier of arms and bodies for the coalition, I'm expecting a "different" cannon fodder that isn't as gadget laden as Darklones, so base your idea around that. Wasn't there a concept art thread? EDIT: Better idea, ever seen the new G.I. Joe movie? That could be a great inspiration for your company. I'm planning for most of the units to be rather simple, except for one or two brains/commando units. Also, Zeff. Man. isn't strictly 'failed'. Just not preferred. Their technology isn't meant to be any worse. In fact, I'd intended for it to be better. |
Author: | DSMK2 [ Thu Dec 31, 2009 3:23 am ] |
Post subject: | Re: Zeffram Manufacturing (SPRITER NEEDED) |
Heh I ment "failed" in terms of didn't catch on with the coalition leaders. |
Author: | TorrentHKU [ Thu Dec 31, 2009 7:45 am ] |
Post subject: | Re: Zeffram Manufacturing (SPRITER NEEDED) |
*twitch* The art... Oh god the art.... |
Author: | Blaze200038 [ Thu Dec 31, 2009 12:53 pm ] |
Post subject: | Re: Zeffram Manufacturing (SPRITER NEEDED) |
Hyperkultra wrote: *twitch* The art... Oh god the art.... Hence why I was hesitant to put it up. But still, you get the idea, right? |
Author: | DSMK2 [ Thu Dec 31, 2009 5:25 pm ] |
Post subject: | Re: Zeffram Manufacturing (SPRITER NEEDED) |
*fling* viewtopic.php?f=1&t=16710 Can't forget this thread! |
Author: | DSMK2 [ Tue Jan 05, 2010 1:51 am ] |
Post subject: | Re: Zeffram Manufacturing (SPRITER NEEDED) |
Gotta bump this, and double post if anything is going to happen. I'm going to take you up on this request then, seeing as I want to practice my spriting skills more. Please give me a better idea of the helmet design, and are these "clones" human? I'm going to pretty much go as far as the clones. |
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