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mrheadhopper
Joined: Mon Nov 09, 2009 4:24 pm Posts: 45
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M4a1
This thing has not been made yet? WHAT THE HELL. I can provide sounds and sprites,i just need to make them cc palette'd If you are willing to do the code,PM
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Thu Dec 24, 2009 6:50 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: M4a1
It would help if you told us what an M4a1 is.
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Thu Dec 24, 2009 6:56 pm |
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Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
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Re: M4a1
It's amazing how much google can help you.
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Thu Dec 24, 2009 6:58 pm |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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Re: M4a1
Duh102 wrote: It would help if you told us what an M4a1 is. I am disappoint. Why would you need such a piece of junk in CC anyway? Edit: Dammit, ninja'd.
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Thu Dec 24, 2009 6:59 pm |
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wiffles
Joined: Fri May 08, 2009 1:39 am Posts: 482 Location: Playing a children's card game
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Re: M4a1
because the m4a1 is the symbol of freedom blahblahblahblah here we go, did one for you already ;p viewtopic.php?f=61&t=11062&hilit=uniteccreds to gotcha!also, don't use the specific gun name, we probably wont know what it is, just stick to the simple stuff, like calling it the m4 I only know that because im a codmw2 freak.....
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Thu Dec 24, 2009 7:06 pm |
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mrheadhopper
Joined: Mon Nov 09, 2009 4:24 pm Posts: 45
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Re: M4a1
I don't like that one... It sounds weird,and whenever i try to edit its sound my Cortex Command greatly ♥♥♥♥ up and dies.
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Thu Dec 24, 2009 7:22 pm |
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Captain Kicktar
Joined: Wed Feb 04, 2009 4:07 pm Posts: 380 Location: Galacia
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Re: M4a1
Just uploaded a US mod, let me know what you think.
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Thu Dec 24, 2009 7:33 pm |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: M4a1
just give me the sprites, i know how this works.
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Thu Dec 24, 2009 7:49 pm |
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mrheadhopper
Joined: Mon Nov 09, 2009 4:24 pm Posts: 45
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Re: M4a1
ALL HAIL THE RETARDED SPRITES THAT I TRIED PASTING OVER SOME RANDOM ADDON WHICH RESULTED IN FAIL SINCE THOSE SPRITES WEN'T ALL RANDOM COLORS Someone save it in the proper .bmp (32,18,8 bit) I already tried the 3 but i can't get to know what the hell is wrong with those stupid sprites
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Thu Dec 24, 2009 8:21 pm |
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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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Re: M4a1
Why the hell would you want the M4 when we already have perfectly viable and superior M16 in the game already?
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Fri Dec 25, 2009 12:27 am |
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joost1120
Joined: Fri Aug 15, 2008 6:17 pm Posts: 318
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Re: M4a1
p3lb0x wrote: Why the hell would you want the M4 when we already have perfectly viable and superior M16 in the game already? The M4a1 is a lighter and shorter version of the m16. It's capable of firing full automatic. You can also attach things like sights and flash lights to it.
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Fri Dec 25, 2009 1:03 am |
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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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Re: M4a1
What are you talking about, the original M16s were fully automatic. I am pretty sure you could attach some accessory rails or something to the more modern M16a3 which is also fully automatic.
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Fri Dec 25, 2009 1:15 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: M4a1
The M4 is a carbine made for shorter range and CQC. The M16 is more accurate and more powerful because of the longer barrel.
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Fri Dec 25, 2009 1:36 am |
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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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Re: M4a1
Which makes no sense as there is no way to convey feeling of weight and momentum in CC weapons
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Fri Dec 25, 2009 1:42 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: M4a1
well you could make it work like one.
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Fri Dec 25, 2009 1:47 am |
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