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need module for Trade Star Craft
http://45.55.195.193/viewtopic.php?f=75&t=17419
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Author:  JangkrikBusterII [ Thu Dec 24, 2009 1:44 pm ]
Post subject:  need module for Trade Star Craft

I'm new here. There are about 3 weeks I here. This request is for Mod Making. But, read the block sentences

Did you know the orbiting Trade Star Craft when we select Campaign option ? Create a mission in there. May, Trade Star Assault, The Judgement ( Destroying the trade star craft ), Steal trade star weapon, Destroy it comunications system, Rebelion, etc. it will be great if you or someone can do this. Yeah, this will be Ronin faction camapaign, because it's a REBELION.

Anyone can ?

Quote:
Weegee wrote : And for trade star you'll have to redraw all building blocks, add lots of custom weapon maybe even custom actors. I can't sprite or make big mods, so I'll need a whole bunch of people to make such a mission.

Author:  dragonxp [ Thu Dec 24, 2009 7:52 pm ]
Post subject:  Re: (req) Missions in Trade Star Craft

two threadS?

Author:  hax [ Fri Dec 25, 2009 3:06 am ]
Post subject:  Re: (req) Missions in Trade Star Craft

dragonxp wrote:
two threadS?

when?

Author:  JangkrikBusterII [ Fri Dec 25, 2009 3:37 am ]
Post subject:  Re: (req) Missions in Trade Star Craft

@ dragonxp : yes.

Author:  411570N3 [ Wed Jan 06, 2010 7:50 am ]
Post subject:  Re: need module for Trade Star Craft

I am pretty sure you can't make the dots follow the animation of it rotating.

Author:  JangkrikBusterII [ Sat Jan 09, 2010 11:40 am ]
Post subject:  Re: need module for Trade Star Craft

what you mean ?

Author:  411570N3 [ Sat Jan 09, 2010 1:07 pm ]
Post subject:  Re: need module for Trade Star Craft

The trade star craft moves. The campaign mission dots do not. And have no capacity to. Not even by Lua. Because they don't have Lua. And it probably wouldn't help anyways.

Author:  JangkrikBusterII [ Tue Jan 12, 2010 2:10 pm ]
Post subject:  Re: need module for Trade Star Craft

no problem ! you can place the dots in other place that is near to it and far away from other missions !

Author:  Seraph [ Tue Jan 12, 2010 3:41 pm ]
Post subject:  Re: need module for Trade Star Craft

Place it on the big mountain and have the mission start on a launch pad.

Author:  JangkrikBusterII [ Wed Jan 13, 2010 11:24 am ]
Post subject:  Re: need module for Trade Star Craft

That's a good idea ! anything what yo want, just create many creatives modules did you think is good for trade star craft. Mission, aaaahhhh, you'll have to be waiting.Weegee help


EDIT : Ooopsss, the big mountain was for Citadel and Nest missions.

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