Author |
Message |
JangkrikBusterII
Joined: Thu Nov 19, 2009 1:35 pm Posts: 176 Location: Kartasura, Indonesia. Sit in front of my computer
|
need module for Trade Star Craft
I'm new here. There are about 3 weeks I here. This request is for Mod Making. But, read the block sentences Did you know the orbiting Trade Star Craft when we select Campaign option ? Create a mission in there. May, Trade Star Assault, The Judgement ( Destroying the trade star craft ), Steal trade star weapon, Destroy it comunications system, Rebelion, etc. it will be great if you or someone can do this. Yeah, this will be Ronin faction camapaign, because it's a REBELION. Anyone can ? Quote: Weegee wrote : And for trade star you'll have to redraw all building blocks, add lots of custom weapon maybe even custom actors. I can't sprite or make big mods, so I'll need a whole bunch of people to make such a mission.
|
Thu Dec 24, 2009 1:44 pm |
|
|
dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
|
Re: (req) Missions in Trade Star Craft
two threadS?
|
Thu Dec 24, 2009 7:52 pm |
|
|
hax
Joined: Tue Aug 11, 2009 2:42 am Posts: 321 Location: On an iceberg typing away...
|
Re: (req) Missions in Trade Star Craft
dragonxp wrote: two threadS? when?
|
Fri Dec 25, 2009 3:06 am |
|
|
JangkrikBusterII
Joined: Thu Nov 19, 2009 1:35 pm Posts: 176 Location: Kartasura, Indonesia. Sit in front of my computer
|
Re: (req) Missions in Trade Star Craft
@ dragonxp : yes.
|
Fri Dec 25, 2009 3:37 am |
|
|
411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
|
Re: need module for Trade Star Craft
I am pretty sure you can't make the dots follow the animation of it rotating.
|
Wed Jan 06, 2010 7:50 am |
|
|
JangkrikBusterII
Joined: Thu Nov 19, 2009 1:35 pm Posts: 176 Location: Kartasura, Indonesia. Sit in front of my computer
|
Re: need module for Trade Star Craft
what you mean ?
|
Sat Jan 09, 2010 11:40 am |
|
|
411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
|
Re: need module for Trade Star Craft
The trade star craft moves. The campaign mission dots do not. And have no capacity to. Not even by Lua. Because they don't have Lua. And it probably wouldn't help anyways.
|
Sat Jan 09, 2010 1:07 pm |
|
|
JangkrikBusterII
Joined: Thu Nov 19, 2009 1:35 pm Posts: 176 Location: Kartasura, Indonesia. Sit in front of my computer
|
Re: need module for Trade Star Craft
no problem ! you can place the dots in other place that is near to it and far away from other missions !
|
Tue Jan 12, 2010 2:10 pm |
|
|
Seraph
Moderator Hero
Joined: Sun Dec 24, 2006 11:28 pm Posts: 868 Location: London Server
|
Re: need module for Trade Star Craft
Place it on the big mountain and have the mission start on a launch pad.
|
Tue Jan 12, 2010 3:41 pm |
|
|
JangkrikBusterII
Joined: Thu Nov 19, 2009 1:35 pm Posts: 176 Location: Kartasura, Indonesia. Sit in front of my computer
|
Re: need module for Trade Star Craft
That's a good idea ! anything what yo want, just create many creatives modules did you think is good for trade star craft. Mission, aaaahhhh, you'll have to be waiting.Weegee help
EDIT : Ooopsss, the big mountain was for Citadel and Nest missions.
|
Wed Jan 13, 2010 11:24 am |
|
|
|