Author |
Message |
Skulll9000
Joined: Mon Dec 21, 2009 3:29 am Posts: 4
|
Xenomorph actors?
Just putting an idea out there, I don't expect immediate super-duper-high-quality stuff, but would it be possible to create an Alien actor (AKA:Xenomorph) from "Alien Vs. Predator"? Also in addition, possible abilities/weapons could be: -Claws: Acts like the shovel, but can also do damage-Head-bite: A high-damage mouth come out of it's head, and returns-Tail: Like the head-bite, it could shoot it's tail tip, which later returns, imitating a stab with it's tail, perhaps? (Also it's tail could possibly be a background effect linking the sharp tail-tip to the body)-Climbing: Holding a certain key like "shift" would allow it to climb walls and ceilings (unless that's too complicated)-Acid Blood: It's blood could maybe do damage?(Instead of blood, it bleeds Lime-green napalm)-Acid spit: It could shoot a green projectile along with "vomit gun" effects (Again, green napalm upon impact?)Also to anyone who's never seen "Alien" or other titles A crap-load of Alien info>>> http://aliens.wikia.com/wiki/XenomorphLike I said just throwing an idea out there, do whatever you want with it! I would be satisfied if only to see an "Alien" skin made.
|
Thu Dec 24, 2009 1:51 am |
|
|
mrheadhopper
Joined: Mon Nov 09, 2009 4:24 pm Posts: 45
|
Re: Xenomorph actors?
This would be a damn good thing to do. But the poses are gonna be awkward,since every single mod i tested farout (soldiers,dummy's) are in some sort of pose.
Maybe you need to create a mode of "standing",a mode of "crouching" and a mode of "crawling"?
Also i would like that crawling would be easier for those aliens
|
Thu Dec 24, 2009 2:07 pm |
|
|
Metal Meltdown
Banned
Joined: Thu May 14, 2009 9:22 pm Posts: 826 Location: Lookin' forward to mocking people on Jan 1st 2013.
|
Re: Xenomorph actors?
It was suggested a long time ago, and deemed either impossible or extremely hard to make (mostly due to the tail).
|
Thu Dec 24, 2009 6:13 pm |
|
|
mrheadhopper
Joined: Mon Nov 09, 2009 4:24 pm Posts: 45
|
Re: Xenomorph actors?
What if the tail was just a transparent sprite which is walktroughtable?
|
Thu Dec 24, 2009 6:49 pm |
|
|
Metal Meltdown
Banned
Joined: Thu May 14, 2009 9:22 pm Posts: 826 Location: Lookin' forward to mocking people on Jan 1st 2013.
|
Re: Xenomorph actors?
What?
|
Thu Dec 24, 2009 7:08 pm |
|
|
dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
|
Re: Xenomorph actors?
a tail that cant be stepped on.
|
Thu Dec 24, 2009 7:53 pm |
|
|
Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
|
Re: Xenomorph actors?
EAF has tails.
|
Thu Dec 24, 2009 8:15 pm |
|
|
mrheadhopper
Joined: Mon Nov 09, 2009 4:24 pm Posts: 45
|
Re: Xenomorph actors?
Yeah but they are not long as hell.
|
Thu Dec 24, 2009 8:19 pm |
|
|
Metal Meltdown
Banned
Joined: Thu May 14, 2009 9:22 pm Posts: 826 Location: Lookin' forward to mocking people on Jan 1st 2013.
|
Re: Xenomorph actors?
dragonxp wrote: a tail that cant be stepped on. That's not why it was deemed impossible, it was because the tail had to both move and act like a weapon. Attachables in the shape of tails aren't exactly hard to make, but the Xenomorph tail doesn't just stand there, it has to adjust depending on whether the little beast is upright or crouching and it has to work as an animated weapon. A Xeno would look extremely odd with its tail going straight up when it scurries around on the ground.
|
Thu Dec 24, 2009 8:25 pm |
|
|
scottsman
Joined: Thu Dec 31, 2009 9:31 am Posts: 30
|
Re: Xenomorph actors?
First off, I apoligize for the necro.
You could just have the tail lower on the ground in all poses. Another possibility (that would only work if attachables could be to move, like a flap or somthing) is that you could have an attachable atached to an attachable in a sort of chain. finaly, do not forget about Lua. It is by no means impossible, only difficult. Then again, my modding expeiriance is very little, so I may very well be completely wrong.
|
Sun Feb 14, 2010 4:23 am |
|
|
linkfan23
Joined: Sun Oct 11, 2009 4:48 am Posts: 133
|
Re: Xenomorph actors?
scottsman wrote: First off, I apoligize for the necro.
You could just have the tail lower on the ground in all poses. Another possibility (that would only work if attachables could be to move, like a flap or somthing) is that you could have an attachable atached to an attachable in a sort of chain. finaly, do not forget about Lua. It is by no means impossible, only difficult. Then again, my modding expeiriance is very little, so I may very well be completely wrong. Attachable aren't able to pivot so the chain is undoable.
|
Sun Feb 14, 2010 8:46 am |
|
|
scottsman
Joined: Thu Dec 31, 2009 9:31 am Posts: 30
|
Re: Xenomorph actors?
Another possibility is to either completely ignore the tail, or just give the xenomorph one pose, and one pose only.
|
Fri Feb 19, 2010 11:34 pm |
|
|
thetophat
Joined: Thu Mar 04, 2010 10:27 pm Posts: 44
|
Re: Xenomorph actors?
What if you made it only crawl? Maybe act more like a turret? They're not as scary when they're just walking, anyway.
|
Fri Mar 05, 2010 2:31 am |
|
|
Culthero
Joined: Thu Mar 04, 2010 9:07 pm Posts: 126 Location: Turkey
|
Re: Xenomorph actors?
If it will only stand these may or may not be a good start (sorry for the naivety or noobishness, I bet you already have appropriate sprites, but I just came across them): http://sdb.drshnaps.com/display.php?object=9677http://sdb.drshnaps.com/display.php?object=9676
|
Fri Mar 05, 2010 9:30 pm |
|
|
Skulll9000
Joined: Mon Dec 21, 2009 3:29 am Posts: 4
|
Re: Xenomorph actors?
Just to have alien actors without the tail, and stuff would be awesome , anyways here are sprites I've found
Last edited by Skulll9000 on Sat Mar 13, 2010 6:54 pm, edited 1 time in total.
|
Sat Mar 06, 2010 12:59 am |
|
|
|