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Dropping bombs and other stuff. http://45.55.195.193/viewtopic.php?f=75&t=17354 |
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Author: | minirobot [ Sat Dec 12, 2009 3:31 pm ] |
Post subject: | Dropping bombs and other stuff. |
I want to make a dropship that can drop stuff beneath it. I tried looking at the LUA codes from the UAV and Plane mods but I couldn't get it to work :/ (Most likely because I am still a noob with LUA) If someone can give me a script for a specific bomb or something it would be great, but a template kind of thing that I can edit to make all kinds of bombs/actors drop beneath the ship would be even better. I need a script that drops an object (TDExplosive and ACRocket) under a dropship when I press a key. For example, if I press B a bomb appears under the dropship and if I press G a dropcrate appears. A plus would be if I could edit the X coordinate of where it spawns (bombs on right side crates on left side or something like that). Thanks |
Author: | MaximDude [ Sat Dec 12, 2009 3:50 pm ] |
Post subject: | Re: Dropping bombs and other stuff. |
I don't know if this works or no, but it should be something like this: Code: function Update(self) if(UInputMan:KeyHeld(2)) and (self:IsPlayerControlled()) then -- if player controlled and B button is pressed then self.dropbomb = 1 else self.dropbomb = 0 end if self.dropbomb == 1 then local bomb = nil; bomb = CreateTDExplosive("bomb preset name here"); -- creates your TDExplosive bomb.Pos.X = self.Pos.X - #; -- '#' is the X value, '+' means to the left, '-' means to the right bomb.Pos.Y = self.Pos.Y + #; -- '#' is the Y value, '+' means below the dropship's center, '-' is above it MovableMan:AddParticle(bomb); -- add the particle to the scene else self.dropbomb = nil; end if(UInputMan:KeyHeld(7)) and (self:IsPlayerControlled()) then -- if player controlled and G button is pressed then self.dropcrate = 1 else self.dropcrate = 0 end if self.dropcrate == 1 then local crate = nil; crate = CreateACRocket("crate preset name here"); -- creates your ACRocket crate.Pos.X = self.Pos.X - #; -- '#' is the X value, '+' means to the left, '-' means to the right crate.Pos.Y = self.Pos.Y + #; -- '#' is the Y value, '+' means below the dropship's center, '-' is above it MovableMan:AddActor(crate); -- add the particle to the scene else self.dropcrate = nil; end end |
Author: | minirobot [ Sat Dec 12, 2009 4:40 pm ] |
Post subject: | Re: Dropping bombs and other stuff. |
Yay it is working Included my edited codes if anyone else needs it. Code: function Create(self) self.DropCrateCD = Timer() self.BombCD = Timer() end function Update(self) if(UInputMan:KeyHeld(2)) and (self:IsPlayerControlled()) and self.BombCD:IsPastSimMS(500) then -- if player controlled and B button is pressed then self.dropbomb = 1 else self.dropbomb = 0 end if self.dropbomb == 1 then local bomb = nil; bomb = CreateTDExplosive("Standard Bomb"); -- creates your TDExplosive bomb.Pos.X = self.Pos.X - 0; -- '#' is the X value, '+' means to the left, '-' means to the right bomb.Pos.Y = self.Pos.Y + 35; -- '#' is the Y value, '+' means below the dropship's center, '-' is above it MovableMan:AddParticle(bomb); -- add the particle to the scene self.BombCD:Reset() else self.dropbomb = nil; end if(UInputMan:KeyHeld(7)) and (self:IsPlayerControlled()) and self.DropCrateCD:IsPastSimMS(10000) then -- if player controlled and G button is pressed then self.dropcrate = 1 else self.dropcrate = 0 end if self.dropcrate == 1 then local crate = nil; crate = CreateACRocket("Drop Crate"); -- creates your ACRocket local actor = CreateAHuman("Dummy"); actor.Team = self.Team actor.AIMode = Actor.AIMODE_SENTRY actor:AddInventoryItem(CreateHDFirearm("Blaster" , "Dummy.rte")); crate:AddInventoryItem(actor); crate.Pos.X = self.Pos.X - 0; -- '#' is the X value, '+' means to the left, '-' means to the right crate.Pos.Y = self.Pos.Y + 35; -- '#' is the Y value, '+' means below the dropship's center, '-' is above it MovableMan:AddActor(crate); -- add the particle to the scene self.DropCrateCD:Reset() else self.dropcrate = nil; end end |
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