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Glowing Laser Beam Trail http://45.55.195.193/viewtopic.php?f=75&t=17227 |
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Author: | Rocksonic [ Fri Nov 27, 2009 4:49 am ] |
Post subject: | Glowing Laser Beam Trail |
I am working on a laser gun/railgun, and I need help with some glow effects. I want a solid green beam to follow the projectile and stay in the air for a few seconds before disappearing. Right now, the effect looks like this: How can I make the trail a solid line instead of a dotted one? Here is a link to the mod: http://www.sendspace.com/file/idrd5x I didn't know wether this belonged in mod making or requests, so I hope this is the right place. |
Author: | 411570N3 [ Fri Nov 27, 2009 5:04 am ] |
Post subject: | Re: Glowing Laser Beam Trail |
There is no simple .ini code way to do it without an obscene amount of particles or an obscenely slow projectile. However, I am sure that the maker of the smoke trail thing from the District 9 mod will be more than happy to let you edit his code. You will, however, have to get someone to explain it to you. |
Author: | Duh102 [ Fri Nov 27, 2009 5:48 am ] |
Post subject: | Re: Glowing Laser Beam Trail |
This what you're looking for? It requires a bit of Lua, but is fairly simple to customize. |
Author: | dragonxp [ Mon Nov 30, 2009 2:34 am ] |
Post subject: | Re: Glowing Laser Beam Trail |
I dont know about you but, p3lb0x made a decent laser trail for his matilda revolver, which i ripped for my own use, (credits to p3lbox) you can find it HERE p3lb0x's matilda revolver gif: Me stealing it xD: [img]CUT%20OUT%20TO%20AVOID%20FLAMING%20xD[/img] |
Author: | TorrentHKU [ Mon Nov 30, 2009 2:44 am ] |
Post subject: | Re: Glowing Laser Beam Trail |
You have 3 seconds to live before I kill you for besmirching the holy visiage that is the Matilda Laser Revolver. |
Author: | dragonxp [ Mon Nov 30, 2009 2:47 am ] |
Post subject: | Re: Glowing Laser Beam Trail |
Gah, i gave him credits, however upon p3lb0x's request i will remove me energy gatling and ion sniper from X2 technologies. |
Author: | Metal Meltdown [ Mon Nov 30, 2009 7:14 am ] |
Post subject: | Re: Glowing Laser Beam Trail |
Hyper's point was that your version looks... sucky. To use a mild expression. |
Author: | Geti [ Mon Nov 30, 2009 12:01 pm ] |
Post subject: | Re: Glowing Laser Beam Trail |
Well, the sprite is crap but whatever, doesnt matter. what you want to do OP is basically store the last position it was in, and use that to draw a line of particles to where it is now. something like Code: --NOT GUARANTEED TO WORK TYPED LATE AT NIGHT FROM NOTHING function Create(self) self.oldpos = self.Pos --set the old position end function Update(self) self.numberofdivisions = math.random(4,6) --some randomness never hurt. for i = 1, self.numberofdivisions do local particle = CreateMOPixel("<PIXEL PRESETNAME HERE>", "<RTENAME>.rte") particle.Pos = self.Pos - (SceneMan:ShortestDistance(self.Pos,self.oldpos,true) * (i/ (self.numberofdivisions + 1))) --the above should position a mopixel (which i assume you're using) a fraction of the distance the particle has traveled. particle.Vel = self.Vel * (math.random(8,12) / 10) --more random, this time velocity MovableMan:AddParticle(particle) end self.oldpos = self.Pos --set the old position again, at the end of the function so it works for next time, but doesnt ♥♥♥♥ it up now end |
Author: | dragonxp [ Mon Nov 30, 2009 7:25 pm ] |
Post subject: | Re: Glowing Laser Beam Trail |
o.0, you mean sprite or glow used, (sprite sucks i know ) |
Author: | Geti [ Mon Nov 30, 2009 10:28 pm ] |
Post subject: | Re: Glowing Laser Beam Trail |
Sprite. Way too blocky and too much contrast for anything but a NES sprite that ABSOLUTELY NEEDED TO HAVE TWO COLOUR ZONES. Glow was okay. OP's Sprite is pretty bad too upon reflection, too much gradient. Have a look at the vanilla weapons and how they do lighting for ways to make it better looking, OP. |
Author: | Rocksonic [ Thu Dec 03, 2009 10:07 pm ] |
Post subject: | Re: Glowing Laser Beam Trail |
Kay, I used the script and it gave me the same results as the .ini coding I had before. (a dotted line) Is there anyway to make the glows closer together? As for the sprite, thats just a placeholder. |
Author: | Geti [ Thu Dec 03, 2009 10:15 pm ] |
Post subject: | Re: Glowing Laser Beam Trail |
i ♥♥♥♥ a few things up, most likely. looking at it it doesnt seem like it though, does the console throw any errors. i can't be sure without running it and saying "oh god im an idiot fix this huge problem" but it looks okay from here. |
Author: | Rocksonic [ Thu Dec 03, 2009 10:38 pm ] | ||
Post subject: | Re: Glowing Laser Beam Trail | ||
Nope, no errors. Here's the mod again with the script included this time.
|
Author: | Geti [ Fri Dec 04, 2009 1:04 am ] |
Post subject: | Re: Glowing Laser Beam Trail |
I'll look at it at some point this weekend or next week, going out tonight and today. |
Author: | Rocksonic [ Thu Dec 10, 2009 6:09 pm ] |
Post subject: | Re: Glowing Laser Beam Trail |
Sooooo.... any ideas? |
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