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Mounted Turrets that require Actors
http://45.55.195.193/viewtopic.php?f=75&t=17127
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Author:  ramonimbao [ Sat Nov 14, 2009 4:47 am ]
Post subject:  Mounted Turrets that require Actors

So how about some turrets that are bunker modules that NEED to be controlled by an actor?

I mean, sure, we're all in the future and stuff, and we don't need such thing (or do we?) but I'd like to see something like that.

Any takers? :D

Author:  Samohan25 [ Sat Nov 14, 2009 9:25 am ]
Post subject:  Re: Mounted Turrets that require Actors

Code:
function Update(self)
if self:GetController().InputMode ~= 1 then
self:GetController().InputMode = 3
end
end


Attach to an actor, it won't do anything unless controlled. Darkstorm has mid-game deployable bunker module style turrets.
Other than that it's simply disabling the AI

Author:  ramonimbao [ Sat Nov 14, 2009 9:54 am ]
Post subject:  Re: Mounted Turrets that require Actors

Well, what I meant is like the hoverboard... You know, it has to have an actor to get it to run. So...

Wait....

It's kinda stupid if you think about it... I mean, you're a brain that can mind control people AND robots. And there's a gun that you have to control through a person...
Why not just control it directly, right?
Haha.
Even still, I want a gun that you have to control with an actor.

Thanks for trying though :D

Author:  Samohan25 [ Sat Nov 14, 2009 10:50 am ]
Post subject:  Re: Mounted Turrets that require Actors

Oh, so you mean a turret that you control through an actor?
In that case then the lua mod would suit you. There's a veichle control one so look at that to see how that was made.

EDIT: I think that was the spelling mistake, control was spelt controll

Author:  ramonimbao [ Sat Nov 14, 2009 11:47 am ]
Post subject:  Re: Mounted Turrets that require Actors

So now I actually need to know how to make a bunker module turret. Haha.

Author:  Samohan25 [ Sat Nov 14, 2009 5:19 pm ]
Post subject:  Re: Mounted Turrets that require Actors

Just make a bunker module and add a pinned actor to it (a crab with a turret) and place it, Darkstorm is a prime example of this.

Author:  Grif [ Sat Nov 14, 2009 11:59 pm ]
Post subject:  Re: Mounted Turrets that require Actors

Samohan you can't even speak english stop trying to offer modding help, please.

OP, this is a pretty common request, I'm not sure if anyone has really done it *well*, but between TLB, Zalo, Cavecricket, various others and myself, something'll probably get done eventually.

Author:  Rawtoast [ Tue Nov 17, 2009 4:49 am ]
Post subject:  Re: Mounted Turrets that require Actors

I'm not going to claim to know anything more about scripting than Somohan, but isn't amrobotics' "Steam Howitzer A-2" from amrobotics a pretty good display of what this guy's looking for? I mean, minus the legs of course.

Author:  411570N3 [ Tue Nov 17, 2009 5:18 am ]
Post subject:  Re: Mounted Turrets that require Actors

Also minus the crashing and random rampages.

Author:  Samohan25 [ Wed Nov 18, 2009 6:22 pm ]
Post subject:  Re: Mounted Turrets that require Actors

Hang on, sorry to deviate but where did I go wrong with my english? Just so I know next time.

Author:  TorrentHKU [ Wed Nov 18, 2009 6:47 pm ]
Post subject:  Re: Mounted Turrets that require Actors

411570N3 wrote:
Also minus the crashing and random rampages.

I was gonna say this, but I didn't know about the rampages.

Author:  CaveCricket48 [ Sat Nov 21, 2009 5:21 am ]
Post subject:  Re: Mounted Turrets that require Actors

Request completed.
http://www.datarealms.com/forum/viewtopic.php?f=61&t=17051

Author:  wiffles [ Sat Nov 21, 2009 5:26 am ]
Post subject:  Re: Mounted Turrets that require Actors

You are a demi-god cavecricket congratulations

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