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ramonimbao
Joined: Sat Jan 17, 2009 8:53 am Posts: 79 Location: Philippines
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Mounted Turrets that require Actors
So how about some turrets that are bunker modules that NEED to be controlled by an actor? I mean, sure, we're all in the future and stuff, and we don't need such thing (or do we?) but I'd like to see something like that. Any takers?
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Sat Nov 14, 2009 4:47 am |
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Samohan25
Joined: Fri Jul 24, 2009 9:03 am Posts: 159
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Re: Mounted Turrets that require Actors
Code: function Update(self) if self:GetController().InputMode ~= 1 then self:GetController().InputMode = 3 end end Attach to an actor, it won't do anything unless controlled. Darkstorm has mid-game deployable bunker module style turrets. Other than that it's simply disabling the AI
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Sat Nov 14, 2009 9:25 am |
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ramonimbao
Joined: Sat Jan 17, 2009 8:53 am Posts: 79 Location: Philippines
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Re: Mounted Turrets that require Actors
Well, what I meant is like the hoverboard... You know, it has to have an actor to get it to run. So... Wait.... It's kinda stupid if you think about it... I mean, you're a brain that can mind control people AND robots. And there's a gun that you have to control through a person... Why not just control it directly, right? Haha. Even still, I want a gun that you have to control with an actor. Thanks for trying though
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Sat Nov 14, 2009 9:54 am |
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Samohan25
Joined: Fri Jul 24, 2009 9:03 am Posts: 159
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Re: Mounted Turrets that require Actors
Oh, so you mean a turret that you control through an actor? In that case then the lua mod would suit you. There's a veichle control one so look at that to see how that was made.
EDIT: I think that was the spelling mistake, control was spelt controll
Last edited by Samohan25 on Wed Nov 18, 2009 6:23 pm, edited 2 times in total.
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Sat Nov 14, 2009 10:50 am |
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ramonimbao
Joined: Sat Jan 17, 2009 8:53 am Posts: 79 Location: Philippines
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Re: Mounted Turrets that require Actors
So now I actually need to know how to make a bunker module turret. Haha.
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Sat Nov 14, 2009 11:47 am |
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Samohan25
Joined: Fri Jul 24, 2009 9:03 am Posts: 159
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Re: Mounted Turrets that require Actors
Just make a bunker module and add a pinned actor to it (a crab with a turret) and place it, Darkstorm is a prime example of this.
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Sat Nov 14, 2009 5:19 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Mounted Turrets that require Actors
Samohan you can't even speak english stop trying to offer modding help, please.
OP, this is a pretty common request, I'm not sure if anyone has really done it *well*, but between TLB, Zalo, Cavecricket, various others and myself, something'll probably get done eventually.
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Sat Nov 14, 2009 11:59 pm |
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Rawtoast
Joined: Mon Apr 06, 2009 9:41 am Posts: 712 Location: New York
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Re: Mounted Turrets that require Actors
I'm not going to claim to know anything more about scripting than Somohan, but isn't amrobotics' "Steam Howitzer A-2" from amrobotics a pretty good display of what this guy's looking for? I mean, minus the legs of course.
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Tue Nov 17, 2009 4:49 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Mounted Turrets that require Actors
Also minus the crashing and random rampages.
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Tue Nov 17, 2009 5:18 am |
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Samohan25
Joined: Fri Jul 24, 2009 9:03 am Posts: 159
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Re: Mounted Turrets that require Actors
Hang on, sorry to deviate but where did I go wrong with my english? Just so I know next time.
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Wed Nov 18, 2009 6:22 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Mounted Turrets that require Actors
411570N3 wrote: Also minus the crashing and random rampages. I was gonna say this, but I didn't know about the rampages.
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Wed Nov 18, 2009 6:47 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Mounted Turrets that require Actors
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Sat Nov 21, 2009 5:21 am |
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wiffles
Joined: Fri May 08, 2009 1:39 am Posts: 482 Location: Playing a children's card game
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Re: Mounted Turrets that require Actors
You are a demi-god cavecricket congratulations
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Sat Nov 21, 2009 5:26 am |
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