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Aim-Bot http://45.55.195.193/viewtopic.php?f=75&t=17084 |
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Author: | Labrat>BEN [ Mon Nov 09, 2009 1:44 am ] |
Post subject: | Aim-Bot |
AIM-BOT Can some one make a simple aim bot for me? and try to make it only include the red heart team so i don't get beat. i would like for my guys to be able to track enimies faster. it seems that my team are always slower then the other team anyway.... |
Author: | TorrentHKU [ Mon Nov 09, 2009 1:55 am ] |
Post subject: | Re: Aim-Bot |
Head-Hunting Bullets. |
Author: | Labrat>BEN [ Mon Nov 09, 2009 2:04 am ] |
Post subject: | Re: Aim-Bot |
Hyperkultra wrote: i dont necessarily mean like that. you know how when you go outside your soldiers, they shoot when they think they see something. the problem is they dont think fast enough; its like they are retarded (the soldiers). |
Author: | Disst [ Mon Nov 09, 2009 2:05 am ] |
Post subject: | Re: Aim-Bot |
Labrat>BEN wrote: tell me what you think of my idea plz so i know if i look stupid or not.... You look like a ♥♥♥♥ moron. Take my advice, and learn to type. |
Author: | Barnox [ Mon Nov 09, 2009 10:42 am ] |
Post subject: | Re: Aim-Bot |
I think, in his own special way, he is doing what the rest of us do and asking for better AI. |
Author: | Grif [ Mon Nov 09, 2009 3:56 pm ] |
Post subject: | Re: Aim-Bot |
function Update(self) if self.timer == nil then self.timer = Timer(); end if self.timer:IsPastSimMS(500) == true then for actor in MovableMan.Particles do local curdist = 500 local dist = SceneMan:ShortestDistance(self.Pos,actor.Pos,true); if dist.Magnitude < curdist then curdist = dist.Magnitude; self:GetController():SetAimAngle(-math.atan2(self.Pos.Y - actor.Pos.Y,self.Pos.X - actor.Pos.X)); end end end end |
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