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Aim-Bot
http://45.55.195.193/viewtopic.php?f=75&t=17084
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Author:  Labrat>BEN [ Mon Nov 09, 2009 1:44 am ]
Post subject:  Aim-Bot

AIM-BOT
Can some one make a simple aim bot for me? and try to make it only include the red heart team so i don't get beat. i would like for my guys to be able to track enimies faster. it seems that my team are always slower then the other team anyway....

Author:  TorrentHKU [ Mon Nov 09, 2009 1:55 am ]
Post subject:  Re: Aim-Bot

Head-Hunting Bullets.

Author:  Labrat>BEN [ Mon Nov 09, 2009 2:04 am ]
Post subject:  Re: Aim-Bot

Hyperkultra wrote:


i dont necessarily mean like that. you know how when you go outside your soldiers, they shoot when they think they see something. the problem is they dont think fast enough; its like they are retarded (the soldiers).

Author:  Disst [ Mon Nov 09, 2009 2:05 am ]
Post subject:  Re: Aim-Bot

Labrat>BEN wrote:
tell me what you think of my idea plz so i know if i look stupid or not....

You look like a ♥♥♥♥ moron. Take my advice, and learn to type.

Author:  Barnox [ Mon Nov 09, 2009 10:42 am ]
Post subject:  Re: Aim-Bot

I think, in his own special way, he is doing what the rest of us do and asking for better AI.

Author:  Grif [ Mon Nov 09, 2009 3:56 pm ]
Post subject:  Re: Aim-Bot

function Update(self)
if self.timer == nil then
self.timer = Timer();
end
if self.timer:IsPastSimMS(500) == true then
for actor in MovableMan.Particles do
local curdist = 500
local dist = SceneMan:ShortestDistance(self.Pos,actor.Pos,true);
if dist.Magnitude < curdist then
curdist = dist.Magnitude;
self:GetController():SetAimAngle(-math.atan2(self.Pos.Y - actor.Pos.Y,self.Pos.X - actor.Pos.X));
end
end
end
end

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