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 Aim-Bot 
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Joined: Tue Oct 13, 2009 3:28 am
Posts: 37
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Post Aim-Bot
AIM-BOT
Can some one make a simple aim bot for me? and try to make it only include the red heart team so i don't get beat. i would like for my guys to be able to track enimies faster. it seems that my team are always slower then the other team anyway....


Last edited by Labrat>BEN on Wed Nov 11, 2009 3:19 am, edited 1 time in total.



Mon Nov 09, 2009 1:44 am
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Loose Canon
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Joined: Sun Mar 29, 2009 11:07 pm
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Post Re: Aim-Bot
Head-Hunting Bullets.


Mon Nov 09, 2009 1:55 am
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Joined: Tue Oct 13, 2009 3:28 am
Posts: 37
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Post Re: Aim-Bot
Hyperkultra wrote:


i dont necessarily mean like that. you know how when you go outside your soldiers, they shoot when they think they see something. the problem is they dont think fast enough; its like they are retarded (the soldiers).


Last edited by Labrat>BEN on Wed Nov 25, 2009 3:02 am, edited 1 time in total.



Mon Nov 09, 2009 2:04 am
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Joined: Thu Feb 12, 2009 1:47 am
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Post Re: Aim-Bot
Labrat>BEN wrote:
tell me what you think of my idea plz so i know if i look stupid or not....

You look like a ♥♥♥♥ moron. Take my advice, and learn to type.


Mon Nov 09, 2009 2:05 am
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Joined: Mon Jun 22, 2009 3:57 pm
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Post Re: Aim-Bot
I think, in his own special way, he is doing what the rest of us do and asking for better AI.


Mon Nov 09, 2009 10:42 am
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REAL AMERICAN HERO
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Joined: Sat Jan 27, 2007 10:25 pm
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Post Re: Aim-Bot
function Update(self)
if self.timer == nil then
self.timer = Timer();
end
if self.timer:IsPastSimMS(500) == true then
for actor in MovableMan.Particles do
local curdist = 500
local dist = SceneMan:ShortestDistance(self.Pos,actor.Pos,true);
if dist.Magnitude < curdist then
curdist = dist.Magnitude;
self:GetController():SetAimAngle(-math.atan2(self.Pos.Y - actor.Pos.Y,self.Pos.X - actor.Pos.X));
end
end
end
end


Mon Nov 09, 2009 3:56 pm
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