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make HDfirearm that doesnt fire anything but have sounds?
http://45.55.195.193/viewtopic.php?f=75&t=16831
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Author:  DummyFaction [ Thu Oct 15, 2009 8:15 am ]
Post subject:  make HDfirearm that doesnt fire anything but have sounds?

Im trying to make a Roleplay object and I want it to have sounds when I fire it but do not shoot out bullets, help?

Author:  Metal Meltdown [ Thu Oct 15, 2009 8:26 am ]
Post subject:  Re: make HDfirearm that doesnt fire anything but have sounds?

Make the rounds it shoots harmless (i.e. mass and sharpness 0, though mass might have to be 0.1 or something), invisible (R=255 G=0 B=255, I think it was) and with an extremely low lifetime (1 or 2). Also, HitsMOs = 0.

Author:  DummyFaction [ Thu Oct 15, 2009 8:28 am ]
Post subject:  Re: make HDfirearm that doesnt fire anything but have sounds?

Metal Meltdown wrote:
Make the rounds it shoots harmless (i.e. mass and sharpness 0, though mass might have to be 0.1 or something), invisible (R=255 G=0 B=255, I think it was) and with an extremely low lifetime (1 or 2). Also, HitsMOs = 0.

I LOVE YOU

Author:  The Decaying Soldat [ Thu Oct 15, 2009 9:35 am ]
Post subject:  Re: make HDfirearm that doesnt fire anything but have sounds?

Seeing this thread, I recall something:

Why aren't there any working rock guitar weapons around? We need that.

Author:  Metal Meltdown [ Thu Oct 15, 2009 5:22 pm ]
Post subject:  Re: make HDfirearm that doesnt fire anything but have sounds?

Something about not being able to stop the sound when you lifted your finger from the mouse. The song has to play through to the end. At least that's what I think the reason was.

Author:  Duh102 [ Thu Oct 15, 2009 5:26 pm ]
Post subject:  Re: make HDfirearm that doesnt fire anything but have sounds?

LoopSetting = -1 makes the sound always start at the beginning and stop when you let go. It also makes it so it loops around if you keep your finger on the trigger, but hey.

Author:  Azukki [ Thu Oct 15, 2009 11:03 pm ]
Post subject:  Re: make HDfirearm that doesnt fire anything but have sounds?

You could probably also put the new active sound to use.
You know, the gatling gun's whirring.
It might make for better fading in and out.

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