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Lua'd zero gravity trooper http://45.55.195.193/viewtopic.php?f=75&t=16784 |
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Author: | Lizardheim [ Sun Oct 11, 2009 5:54 pm ] |
Post subject: | Lua'd zero gravity trooper |
As in, an Actor that has some lua script that makes it fly like a rocket (up=up, down=down, L=L, R=R) either by the press of a button or when the actor is at a certain speed or something. |
Author: | The Decaying Soldat [ Mon Oct 12, 2009 11:30 am ] |
Post subject: | Re: Lua'd zero gravity trooper |
You mean Darkstorm drone and EAF jump cat? |
Author: | Lizardheim [ Mon Oct 12, 2009 11:55 am ] |
Post subject: | Re: Lua'd zero gravity trooper |
More like a heavy coalition with a huge backpack that has thrusters for zero gravity habitats, so more like emporeans. |
Author: | Grif [ Mon Oct 12, 2009 3:04 pm ] |
Post subject: | Re: Lua'd zero gravity trooper |
pretty easy function Update(self) if self:GetController():IsState(Controller.MOVE_UP) == true then self.Vel.Y = self.Vel.Y - 1; end if self:GetController():IsState(Controller.MOVE_DOWN) == true then self.Vel.Y = self.Vel.Y + 1; end if self:GetController():IsState(Controller.MOVE_LEFT) == true then self.Vel.X = self.Vel.X - 1; end if self:GetController():IsState(Controller.MOVE_RIGHT) == true then self.Vel.X = self.Vel.X + 1; end end that's all working code, but completely untested. |
Author: | zalo [ Thu Oct 15, 2009 2:25 am ] | ||
Post subject: | Re: Lua'd zero gravity trooper | ||
Funny you should ask for this. Had it lying around in my CC folder.
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