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Explosion Spawner http://45.55.195.193/viewtopic.php?f=75&t=16561 |
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Author: | Captain Kicktar [ Fri Sep 18, 2009 7:43 pm ] |
Post subject: | Explosion Spawner |
Can someone tell me how to go about making an explosion spawner? Somehow put it on the wall or somthing and spawn an explosion every now-and-then. EDIT: I should be a little more clear, I want a volcano. |
Author: | ProjektTHOR [ Fri Sep 18, 2009 8:23 pm ] |
Post subject: | Re: Explosion Spawner |
http://datarealms.com/wiki Go look around the modding pages. |
Author: | Duh102 [ Fri Sep 18, 2009 8:27 pm ] |
Post subject: | Re: Explosion Spawner |
I'll give you a way that will work, you can make it. Make an emitter that emits explosion type things. Attach this emitter to a bunkermodule, much like doors. Put the bunkermodule into the build menu. |
Author: | Captain Kicktar [ Fri Sep 18, 2009 8:28 pm ] |
Post subject: | Re: Explosion Spawner |
Duh102 wrote: I'll give you a way that will work, you can make it. Make an emitter that emits explosion type things. Attach this emitter to a bunkermodule, much like doors. Put the bunkermodule into the build menu. K, I'll give that a try. EDIT: That isn't working because I want an AEmitter to spawn another AEmitter that goes up and creates fire. At the moment, I can't get the first AEmitter to make multiple second AEmitters, and the second AEmitter doesn't go up. |
Author: | Captain Kicktar [ Sun Sep 20, 2009 1:12 am ] |
Post subject: | Re: Explosion Spawner |
Because I'm not sure anyone saw my edit: That isn't working because I want an AEmitter to spawn another AEmitter that goes up and creates fire. At the moment, I can't get the first AEmitter to make multiple second AEmitters, and the second AEmitter doesn't go up. |
Author: | Duh102 [ Sun Sep 20, 2009 1:29 am ] |
Post subject: | Re: Explosion Spawner |
How do you know it doesn't go up unless it's being spawned? Just set the second AEmitter's GlobalAccScalar to something less than 0, like -1. If it doesn't already have a GlobalAccScalar line, just add it, same tab level as PresetName. |
Author: | Captain Kicktar [ Mon Sep 21, 2009 6:05 pm ] |
Post subject: | Re: Explosion Spawner |
I started out with just the second AEmitter and then went on to the first making the second. Here is my code so far:http://pastebin.com/md023476 And the second AEmitter needs to be created multiple times. |
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