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acemaclace
Joined: Wed Apr 29, 2009 12:24 am Posts: 185
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Killzone 2
Ok so I know that ther is an older version of this mod but im looking for a polished accurate mod. And no im not going to convert the old one I want a brand new one like a fresh and polished type. flaming is welcome My last topic was dead try to make this one at least go down in flames. Ok my point is when you look at this post somthing even if its spam just post somthing.
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Tue Sep 08, 2009 11:24 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Killzone 2
acemaclace wrote: flaming is welcome Um... Ok? acemaclace wrote: And no im not going to convert the old one I want a brand new one like a fresh and polished type. Why not? You can build on the old one. Lot easier than starting from scratch.
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Wed Sep 09, 2009 12:06 am |
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acemaclace
Joined: Wed Apr 29, 2009 12:24 am Posts: 185
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Re: Killzone 2
But the thing about the old one is well Its way to inaccurate I know I can polish myself but the weps skins and a whole lot more Is....... I dont care if anyone polishes or converts the mod just as long as it looks accurate to this->oh wait atachment sorry.
Attachments:
File comment: yes that.
killzone_2_edge_review.jpg [ 79.18 KiB | Viewed 4966 times ]
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Wed Sep 09, 2009 12:18 am |
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carriontrooper
Joined: Mon Apr 13, 2009 12:27 pm Posts: 813 Location: Yogyakarta, Indonesia. A slice o' paradise.
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Re: Killzone 2
Yeah, I also think there should be a better mod of this. Not just Helghast, but also ISA... If there's enough time I can do some better sprites, but the coding's gonna be some other kind of hell.
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Wed Sep 09, 2009 3:14 pm |
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acemaclace
Joined: Wed Apr 29, 2009 12:24 am Posts: 185
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Re: Killzone 2
Finnaly a topic that might be worth it making. Thank you, oh and ya the isa does need to be in the mod too.I can edit, colors, gibs or any other things that are needed.
Last edited by acemaclace on Fri Sep 11, 2009 12:25 pm, edited 1 time in total.
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Wed Sep 09, 2009 10:25 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Killzone 2
Your lack of english hurts my mind. Its like MSN 5 years ago. the fact that the old one is innacurate and crappy doesnt matter, it still saves you the time of making .inis and folders for everything.
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Wed Sep 09, 2009 10:31 pm |
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acemaclace
Joined: Wed Apr 29, 2009 12:24 am Posts: 185
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Re: Killzone 2
Ok my gramer or whatever is the way it is, nice sugestion though
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Thu Sep 10, 2009 2:24 am |
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acemaclace
Joined: Wed Apr 29, 2009 12:24 am Posts: 185
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Re: Killzone 2
So keep me updated or pm me! oops double post lol srry.
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Thu Sep 10, 2009 1:30 pm |
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Seraph
Moderator Hero
Joined: Sun Dec 24, 2006 11:28 pm Posts: 868 Location: London Server
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Re: Killzone 2
Keep going like this and I'll lock this topic and ban you for a week for blatantly ignoring me. Don't double post, edit your first one. Fix your grammar in all of these posts, people will want to help you if you sound like a competent human being.
I would advise taking a shot at editing the old pack, try making your own sprites - Post them, recieve criticism, improve, repeat. More people will give you a hand and take more interest if you show your own ideas.
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Fri Sep 11, 2009 12:00 pm |
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acemaclace
Joined: Wed Apr 29, 2009 12:24 am Posts: 185
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Re: Killzone 2
Right...... So are we doing this thing!
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Tue Sep 15, 2009 1:01 pm |
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Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
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Re: Killzone 2
No. Nobody has expressed any will to do it.
Also, if you're someone's troll account, you should fess up.
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Tue Sep 15, 2009 1:13 pm |
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acemaclace
Joined: Wed Apr 29, 2009 12:24 am Posts: 185
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Re: Killzone 2
Uh no... no im not!
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Tue Sep 15, 2009 1:43 pm |
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