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 Timed Deletion 
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Joined: Wed Feb 04, 2009 4:07 pm
Posts: 380
Location: Galacia
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Post Timed Deletion
Can someone make a Lua script that makes a bullet dissapear after it hits the ground?

So bullet hits ground, a little while later it dissapears.


Tue Sep 08, 2009 7:03 pm
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Joined: Thu Mar 06, 2008 10:54 pm
Posts: 1359
Location: USA
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Post Re: Timed Deletion
Well, by the time it uh hits the ground it should turn into terrain, defeating the puropse of deleting it. I'm guessing you have reasoning behind this so nvm.

However, if you wanted to do that, do something like


Code:
function Update(self)
if self:IsAtRest() == true then
self.ToDelete = true;
end


Hope this help :)


Tue Sep 08, 2009 9:53 pm
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Joined: Wed Feb 04, 2009 4:07 pm
Posts: 380
Location: Galacia
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Post Re: Timed Deletion
What I really want is for the bullet to be very sharp without making pixel sized tunnels in the terrain.


Wed Sep 09, 2009 4:00 pm
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