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Accelerating Sniper Rifle
http://45.55.195.193/viewtopic.php?f=75&t=16457
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Author:  Barnox [ Mon Sep 07, 2009 12:39 pm ]
Post subject:  Accelerating Sniper Rifle

My request:
A sniper rifle, whose shots accelerate. The shots are initially very slow (walking speed), but build up speed until they are very fast indeed.
Just regular bullets, if possible. Not like a bazooka round. I'm also thinking, when they travel slowly, gravity would affect them and just pull them down. So, maybe zero-grav bullets?

It is balanced, because at close ranged the bullet is not travelling fast enough to do any real damage. However, at range, where a sniper is meant to be used, it is godly. Like a lightning bolt through the chest/head/leg of your enemy. Maybe more balancing by giving it low sharpness or terrain penetration.

Feel free to make any kind of explaination as to what makes them accelerate. A crazy new element that disregards the laws of momentum?

Author:  411570N3 [ Mon Sep 07, 2009 1:08 pm ]
Post subject:  Re: Accelerating Sniper Rifle

Make sure it caps at a certain velocity. I forgot the velocity at which stuff started disappearing, but make the cap that.

Author:  Grif [ Mon Sep 07, 2009 4:40 pm ]
Post subject:  Re: Accelerating Sniper Rifle

function Update(self)
self.Vel.Magnitude = self.Vel.Magnitude + 1;
end

Author:  piipu [ Mon Sep 07, 2009 4:44 pm ]
Post subject:  Re: Accelerating Sniper Rifle

self.Vel.Magnitude is read only.

Author:  Grif [ Mon Sep 07, 2009 4:46 pm ]
Post subject:  Re: Accelerating Sniper Rifle

Well there goes THAT plan.

Could you just multiply Vel by a constant to get a marginally larger vector? Or just split it into Vel.X and Vel.Y and multiply by some speed constant.

Author:  piipu [ Mon Sep 07, 2009 6:14 pm ]
Post subject:  Re: Accelerating Sniper Rifle

Code:
self.Vel = self.Vel / self.Vel.Magnitude * (self.Vel.Magnitude + 1)

Adds 1 to velocity every frame.

Author:  Contrary [ Tue Sep 08, 2009 5:19 am ]
Post subject:  Re: Accelerating Sniper Rifle

Couldn't you simply use negative air friction?

Author:  411570N3 [ Tue Sep 08, 2009 7:50 am ]
Post subject:  Re: Accelerating Sniper Rifle

Doesn't work. They tried in the dummy drunken rocket launcher thread.

Author:  numgun [ Tue Sep 08, 2009 10:45 am ]
Post subject:  Re: Accelerating Sniper Rifle

self.Vel.X = self.Vel.X * 1.1;
self.Vel.Y = self.Vel.Y * 1.1;


Multiply speed by 10% extra per frame. Not fancy, but works well.

Author:  piipu [ Tue Sep 08, 2009 5:56 pm ]
Post subject:  Re: Accelerating Sniper Rifle

You could just do self.Vel = self.Vel * 1.1 if you prefer unfancyness.

Author:  numgun [ Tue Sep 08, 2009 6:06 pm ]
Post subject:  Re: Accelerating Sniper Rifle

piipu wrote:
You could just do self.Vel = self.Vel * 1.1 if you prefer unfancyness.


*Eats own hat*

And all this time I thought I couldn't do that.

Author:  piipu [ Tue Sep 08, 2009 6:13 pm ]
Post subject:  Re: Accelerating Sniper Rifle

Oh but you can.

...

And now for the obligatory post content: Just attach this script to a bullet and you have an accelerating bullet.
Code:
function Create(self)
  self.Vel = self.Vel / self.Vel.Magnitude * 10
end

function Update(self)
  if self.Vel.Magnitude < 300 then
    self.Vel = self.Vel / self.Vel.Magnitude * (self.Vel.Magnitude + 5)
  end
end

Author:  Barnox [ Wed Sep 16, 2009 1:45 pm ]
Post subject:  Re: Accelerating Sniper Rifle

Could someone upload the Dummy Sniper Rifle with this in it?
I'm none too sure where the bullet part of the script is.

Author:  ZevN47 [ Thu Sep 17, 2009 4:06 pm ]
Post subject:  Re: Accelerating Sniper Rifle

411570N3 wrote:
Make sure it caps at a certain velocity. I forgot the velocity at which stuff started disappearing, but make the cap that.


I figure that would just control its range but hell what do I know?

I guess I'll be nice and give you the script/Mod you need just because I'm a nice guy and want to help people :lol:


The .ini version... I mean wow people have you ever heard of easiness on a simple stick? why use Lua if you don't have to?
Lua lags but is fun to play with -(its like:) Paint
.ini is still the base of all moding -(its like:) Bricks and Mordar

I made a lua version AND a .ini version (for your modding pleasure)
The Lua version uses Lua
The Ini version uses emitters

Attachments:
File comment: Sorry I had to use a Zip file... shouldn't be to much of a problem
DummyAcc.zip [5.09 KiB]
Downloaded 192 times

Author:  Barnox [ Thu Sep 17, 2009 9:29 pm ]
Post subject:  Re: Accelerating Sniper Rifle

ZevN47 wrote:
stuff

You are beautiful.
I'll test it in the morning. It's getting late, got college tommorrow, homework needs doing, blah blah...
I kinda asked for it as a seperate/dummy replacement as I may have turned my dummy rifle into a self-killing death shot... and not backed it up.

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