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Atomatic Cloning Tube
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Author:  Commander Swift [ Fri Aug 14, 2009 12:34 am ]
Post subject:  Atomatic Cloning Tube

A stuipid request, but can anyone make atomatic weapon and people spawners that are easily editable.
Like you could edit the time the things spawn, and the things they spawn so you can atomaticly get an army, or have a challenging enemy. And it would all be free. :wink:

Author:  411570N3 [ Fri Aug 14, 2009 8:42 am ]
Post subject:  Re: Atomatic Cloning Tube

Already made...
Wait, coming back with link.
EDIT: Came back with link.

Author:  Commander Swift [ Fri Aug 14, 2009 4:21 pm ]
Post subject:  Re: Atomatic Cloning Tube

I have that and I want one that spawns the items on a timer.

Author:  LowestFormOfWit [ Fri Aug 14, 2009 4:28 pm ]
Post subject:  Re: Atomatic Cloning Tube

So AMAZING!

Author:  Commander Swift [ Fri Aug 14, 2009 4:34 pm ]
Post subject:  Re: Atomatic Cloning Tube

Is it automatic?

I want one the doesn't drain your money, and can do actors too. On a timer. :-o

Author:  Duh102 [ Fri Aug 14, 2009 4:59 pm ]
Post subject:  Re: Atomatic Cloning Tube

Commander Swift wrote:
I want one the doesn't drain your money

Remove
Code:
ActivityMan:GetActivity():SetTeamFunds(goldcount - self.cost,self.Team);

from Dispenser.lua.
Actor capability would be a bit more involved. You'd have to add "for actor in MovableMan.Actors" to the searching part, where the "for item in MovableMan.Items" section is.

Author:  Commander Swift [ Fri Aug 14, 2009 6:21 pm ]
Post subject:  Re: Atomatic Cloning Tube

Can we put an auto timer on it?

Author:  Grif [ Fri Aug 14, 2009 6:36 pm ]
Post subject:  Re: Atomatic Cloning Tube

Son. It has an auto timer.

Get me a halfway decent sprite + bunkermodule and I'll just whip that into a cloning tube.

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