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Atomatic Cloning Tube http://45.55.195.193/viewtopic.php?f=75&t=16209 |
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Author: | Commander Swift [ Fri Aug 14, 2009 12:34 am ] |
Post subject: | Atomatic Cloning Tube |
A stuipid request, but can anyone make atomatic weapon and people spawners that are easily editable. Like you could edit the time the things spawn, and the things they spawn so you can atomaticly get an army, or have a challenging enemy. And it would all be free. |
Author: | 411570N3 [ Fri Aug 14, 2009 8:42 am ] |
Post subject: | Re: Atomatic Cloning Tube |
Already made... Wait, coming back with link. EDIT: Came back with link. |
Author: | Commander Swift [ Fri Aug 14, 2009 4:21 pm ] |
Post subject: | Re: Atomatic Cloning Tube |
I have that and I want one that spawns the items on a timer. |
Author: | LowestFormOfWit [ Fri Aug 14, 2009 4:28 pm ] |
Post subject: | Re: Atomatic Cloning Tube |
So AMAZING! |
Author: | Commander Swift [ Fri Aug 14, 2009 4:34 pm ] |
Post subject: | Re: Atomatic Cloning Tube |
I want one the doesn't drain your money, and can do actors too. On a timer. |
Author: | Duh102 [ Fri Aug 14, 2009 4:59 pm ] |
Post subject: | Re: Atomatic Cloning Tube |
Commander Swift wrote: I want one the doesn't drain your money Remove Code: ActivityMan:GetActivity():SetTeamFunds(goldcount - self.cost,self.Team); from Dispenser.lua. Actor capability would be a bit more involved. You'd have to add "for actor in MovableMan.Actors" to the searching part, where the "for item in MovableMan.Items" section is. |
Author: | Commander Swift [ Fri Aug 14, 2009 6:21 pm ] |
Post subject: | Re: Atomatic Cloning Tube |
Can we put an auto timer on it? |
Author: | Grif [ Fri Aug 14, 2009 6:36 pm ] |
Post subject: | Re: Atomatic Cloning Tube |
Son. It has an auto timer. Get me a halfway decent sprite + bunkermodule and I'll just whip that into a cloning tube. |
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