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 DS Yosei Lua Spliced 
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Joined: Tue Jun 12, 2007 11:52 pm
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Post DS Yosei Lua Spliced
I would like the DarkStorm Yosei Lua script without the DarkStorm particles and stealth, so the only thing left is the hovering/flying part.

Edit: Here's the original script.
Attachment:
YoseiScript.txt [8.59 KiB]
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Thu Aug 13, 2009 4:05 pm
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Joined: Wed Jan 14, 2009 7:12 pm
Posts: 1525
Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Post Re: DS Yosei Lua Spliced
I too would use this. Also, I read through the code and there's a part that says if it isn't player controlled, then walk, crouch and jump=false. Will it be able to walk on its own?


Thu Aug 13, 2009 10:34 pm
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Joined: Tue Nov 06, 2007 6:58 am
Posts: 2054
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Post Re: DS Yosei Lua Spliced
Code:
self.Vel.Y = self.Vel.Y - (TimerMan.DeltaTimeSecs * SceneMan.GlobalAcc.Y)

      if ownController:IsState(Controller.HOLD_LEFT) then
         self.Vel.X = self.Vel.X - self.acceleration;
         if self.Vel.X < -self.maxSpeed then
            self.Vel.X = -self.maxSpeed;
         end
      elseif ownController:IsState(Controller.HOLD_RIGHT) then
         self.Vel.X = self.Vel.X + self.acceleration;
         if self.Vel.X > self.maxSpeed then
            self.Vel.X = self.maxSpeed;
         end
      elseif self.Vel.X < 0 then
         self.Vel.X = self.Vel.X + self.acceleration;
         if self.Vel.X > 0 then
            self.Vel.X = 0;
         end
      elseif self.Vel.X > 0 then
         self.Vel.X = self.Vel.X - self.acceleration;
         if self.Vel.X < 0 then
            self.Vel.X = 0;
         end
      end
      if ownController:IsState(Controller.HOLD_UP) then
         self.Vel.Y = self.Vel.Y - self.acceleration;
         if self.Vel.Y < -self.maxSpeed then
            self.Vel.Y = -self.maxSpeed;
         end
      elseif ownController:IsState(Controller.HOLD_DOWN) then
         self.Vel.Y = self.Vel.Y + self.acceleration;
         if self.Vel.Y > self.maxSpeed then
            self.Vel.Y = self.maxSpeed;
         end
      elseif self.Vel.Y < 0 then
         self.Vel.Y = self.Vel.Y + self.acceleration;
         if self.Vel.Y > 0 then
            self.Vel.Y = 0;
         end
      elseif self.Vel.Y > 0 then
         self.Vel.Y = self.Vel.Y - self.acceleration;
         if self.Vel.Y < 0 then
            self.Vel.Y = 0;
         end
      end

Darlos's grav tester is fairly pointless.
You need to define speed and acceration in create.
The rest should be simple for anyone with basic lua synthax knowlage.


Fri Aug 14, 2009 4:21 am
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Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13143
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Post Re: DS Yosei Lua Spliced
I don't exactly have basic Lua syntax... Yet.

Code:
function Create(self)
   self.maxSpeed = 10;
   self.acceleration = 0.2;
   self.Vel = Vector(0,0);
   self.RotAngle = 0;
   self.rotFactor = 0.2;
end

function Update(self)
self.Vel.Y = self.Vel.Y - (TimerMan.DeltaTimeSecs * SceneMan.GlobalAcc.Y)

      if ownController:IsState(Controller.HOLD_LEFT) then
         self.Vel.X = self.Vel.X - self.acceleration;
         if self.Vel.X < -self.maxSpeed then
            self.Vel.X = -self.maxSpeed;
         end
      elseif ownController:IsState(Controller.HOLD_RIGHT) then
         self.Vel.X = self.Vel.X + self.acceleration;
         if self.Vel.X > self.maxSpeed then
            self.Vel.X = self.maxSpeed;
         end
      elseif self.Vel.X < 0 then
         self.Vel.X = self.Vel.X + self.acceleration;
         if self.Vel.X > 0 then
            self.Vel.X = 0;
         end
      elseif self.Vel.X > 0 then
         self.Vel.X = self.Vel.X - self.acceleration;
         if self.Vel.X < 0 then
            self.Vel.X = 0;
         end
      end
      if ownController:IsState(Controller.HOLD_UP) then
         self.Vel.Y = self.Vel.Y - self.acceleration;
         if self.Vel.Y < -self.maxSpeed then
            self.Vel.Y = -self.maxSpeed;
         end
      elseif ownController:IsState(Controller.HOLD_DOWN) then
         self.Vel.Y = self.Vel.Y + self.acceleration;
         if self.Vel.Y > self.maxSpeed then
            self.Vel.Y = self.maxSpeed;
         end
      elseif self.Vel.Y < 0 then
         self.Vel.Y = self.Vel.Y + self.acceleration;
         if self.Vel.Y > 0 then
            self.Vel.Y = 0;
         end
      elseif self.Vel.Y > 0 then
         self.Vel.Y = self.Vel.Y - self.acceleration;
         if self.Vel.Y < 0 then
            self.Vel.Y = 0;
         end
      end
end


Help?


Fri Aug 14, 2009 5:37 am
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REAL AMERICAN HERO
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Joined: Sat Jan 27, 2007 10:25 pm
Posts: 5655
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Post Re: DS Yosei Lua Spliced
Find/replace "ownController" with "self:GetController():" in that snippet. Should work.

Basically, uh, Darlos created a pointer to the controller of the Yosei unit beforehand so that he could reference it more easily.

Other than that should work fine.


Fri Aug 14, 2009 6:39 pm
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Post Re: DS Yosei Lua Spliced
It's working now. Thanks Grif and mail2345.


Fri Aug 14, 2009 11:29 pm
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Joined: Mon Feb 02, 2009 9:18 pm
Posts: 618
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Post Re: DS Yosei Lua Spliced
Thousand thanks Grif!


Thu Sep 10, 2009 12:07 pm
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