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Making a bunker bit, need help
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Author:  ManSlaughter [ Sat Aug 01, 2009 2:08 am ]
Post subject:  Making a bunker bit, need help

ok... ive never messed with bunker modules or bits b4 so i was trying to make a simple resprite. ITS NOT WORKING.
so im going to post it so youz can look at it and help, ty.


Just to be talkative, this will go into the making of a mission,
it will be exploring the origins and darker sides of the dummy.
my plans are to evolve the mission into the games own separate story line.

Attachments:
Mods.rte.rar [44.43 KiB]
Downloaded 229 times

Author:  Areku [ Sat Aug 01, 2009 10:48 pm ]
Post subject:  Re: Making a bunker bit, need help

There's some pretty awesome stuff in there, my good man. The junk-weapons are specially cool. But what exactly is the problem with your module?

Author:  Flammablezombie [ Sat Aug 01, 2009 11:01 pm ]
Post subject:  Re: Making a bunker bit, need help

The wallmat background needs to be bright pink, as in fully red, fully blue, absolutely no green.

Author:  ManSlaughter [ Mon Aug 03, 2009 3:21 pm ]
Post subject:  Re: Making a bunker bit, need help

thanks. ill try it.

Author:  ManSlaughter [ Mon Aug 03, 2009 5:07 pm ]
Post subject:  Re: Making a bunker bit, need help

the module shows up with orange background and wierd colored, then when i click to buy it the game crashes.

Author:  Miles_T3hR4t [ Mon Aug 03, 2009 10:44 pm ]
Post subject:  Re: Making a bunker bit, need help

ManSlaughter wrote:
the module shows up with orange background and wierd colored, then when i click to buy it the game crashes.


All bunker modules must be in pallet.
All images in a bunker module get there own pallet.

Background is a pallet
Foreground is a pallet
Material Layer is a pallet,

I'm pretty sure that forground/background have the same pallet, BUT I know that the material layer is wonky. Open materials.ini The exact RGB Value of a material, thats the exact RGB that you must use. open an existing mat layer module, re-size to 1x1 and paste yours in, it will re-size and pallet, save as your new module. make sure all the colors are correct. you can just use the fill tool if its wrong.

Second make sure that your layers are in the right part in your ini (if you had the layers in the wrong place, like Mat = BG, then it will go all wonkey)

if you are having problems with what does and doesn't show up, open these files.
Base.rte/scenes/objects/WallBG.bmp
Base.rte/scenes/objects/WallFG.bmp
Base.rte/scenes/objects/WallMat.bmp
It has pink for when there is no bunker piece there
and purple when there is bunker there, but its not solid IE Air.

Author:  Grif [ Mon Aug 03, 2009 11:23 pm ]
Post subject:  Re: Making a bunker bit, need help

If it's crashing the game when you buy it then your problem is with paletting.

Author:  Duh102 [ Mon Aug 03, 2009 11:25 pm ]
Post subject:  Re: Making a bunker bit, need help

@Miles: Pallets are the wooden things you stack Ramen on.

To correct him, there are two palettes in Cortex, the materials palette and the display palette. Materials files for bunker modules use the materials palette, the other two pieces use the display palette.
Otherwise, Miles is correct.

Author:  Grif [ Mon Aug 03, 2009 11:28 pm ]
Post subject:  Re: Making a bunker bit, need help

Well and the title palette but you probably aren't ever going to need that.

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