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Pogo-Stick and LGML
http://45.55.195.193/viewtopic.php?f=75&t=16047
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Author:  CaveCricket48 [ Wed Jul 29, 2009 12:53 am ]
Post subject:  Pogo-Stick and LGML

Pogo-Stick
It would be a tool, and when you switch to it, it would be a vehicle. Instead of a hovering actor though, it would be an armless AHuman with one leg. Switching devices would put the Pogo-stick back into your inventory.

Laser Guided Missile Launcher
The Missile Launcher would have an attached emitter that fires non-lethal MOPixels with a red trail for a laser effect, and MOSRotatings that gib into "Target" actors. When a laser guided missile is fired, it locks on to the closest "Target" actor.

Author:  Rocksonic [ Wed Jul 29, 2009 8:14 pm ]
Post subject:  Re: Pogo-Stick and LGML

Nice. I especially like the LGML idea. I don't know any lua though, so I can't help out.

Author:  MooCow13 [ Wed Jul 29, 2009 10:14 pm ]
Post subject:  Re: Pogo-Stick and LGML

Well if you could make the lazer sight, I could do the Lua scripting for the tracking.

Author:  CaveCricket48 [ Thu Jul 30, 2009 4:30 pm ]
Post subject:  Re: Pogo-Stick and LGML

I just remembered that having a lot of MOSRotatings woulld cause some lag. Id it possible for Lua to cast a ray from the gun and have the missile lock on to what the ray hits?

Author:  Roon3 [ Thu Jul 30, 2009 5:13 pm ]
Post subject:  Re: Pogo-Stick and LGML

viewtopic.php?f=73&t=15927

Author:  CaveCricket48 [ Thu Jul 30, 2009 8:19 pm ]
Post subject:  Re: Pogo-Stick and LGML

I meant that the missile would go to the end of the ray, not lock onto the pointed object.

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