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			| MkfShard 
					Joined: Sat Feb 14, 2009 2:15 am
 Posts: 73
   |   Non-Lua Mod IdeasI like making Mods, but I never seem to strike inspiration unless there is a mod contest happening currently.
 I don't know Lua yet, so I want to see how far I can go with simple .ini modding. Suggestions?
 
 
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			| Fri Jul 17, 2009 6:50 am | 
					
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			| LowestFormOfWit 
					Joined: Mon Oct 06, 2008 2:04 am
 Posts: 1559
   |   Re: Non-Lua Mod IdeasMkfShard wrote: I like making Mods, but I never seem to strike inspiration unless there is a mod contest happening currently.
 I don't know Lua yet, so I want to see how far I can go with simple .ini modding. Suggestions?
Sparkle Magic only makes something you couldn't do before possible. It isn't a requirement to make a good mod. Sparkle Magic wasn't introduced that long ago, and people went well far and beyond what was thought possible then.  My Zeppelin when entered in the mod contest lacked any Sparkle Magic whatsoever. I'll be adding some to spruce it up, but it's not to say Sparkle Magic-less mods aren't worth making.
 
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			| Fri Jul 17, 2009 7:06 am | 
					
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			| asura 
					Joined: Mon Jul 13, 2009 11:05 am
 Posts: 10
 Location: Republic of Moldova
   |   Re: Non-Lua Mod IdeasYou can do the original factions of CC see the Wiki 
 
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			| Fri Jul 17, 2009 7:37 am | 
					
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			| The Decaying Soldat 
					Joined: Thu May 15, 2008 11:40 am
 Posts: 1527
 Location: In heaven, everything is fine.
   |   Re: Non-Lua Mod Ideasasura wrote: You can do the original factions of CC see the WikiJust because we can't wait, but I highly recommend you make unique ideas. It's hard to give suggestions if it's so open-ended. At least tell us what you have in mind, a recreation of things from other games? Innovative stuff? Or just a simple new faction? P.S.  Check: viewtopic.php?f=61&t=11791  to see how damn far the "ye' old hacky" way can go.
 
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			| Fri Jul 17, 2009 7:56 am | 
					
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			| asura 
					Joined: Mon Jul 13, 2009 11:05 am
 Posts: 10
 Location: Republic of Moldova
   |   Re: Non-Lua Mod Ideas
 
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			| Fri Jul 17, 2009 8:09 am | 
					
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			| MkfShard 
					Joined: Sat Feb 14, 2009 2:15 am
 Posts: 73
   |   Re: Non-Lua Mod IdeasThe Decaying Soldat wrote: It's hard to give suggestions if it's so open-ended. At least tell us what you have in mind, a recreation of things from other games? Innovative stuff? Or just a simple new faction?.I was thinking stuff like themes, like how they do it in the contests.
 
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			| Fri Jul 17, 2009 3:07 pm | 
					
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			| Contrary 
					Joined: Mon Mar 16, 2009 10:50 pm
 Posts: 2175
 Location: Neverwhere
   |   Re: Non-Lua Mod IdeasHow about a turret faction?
 1. Like, guys with diggers and pistols only, who mainly try to save up enough gold for grenades that gib into turrets?
 
 2. Or trees. No dropships, no gold digging. You start with one big 9999 health tree, and it can throw seeds which spawn into different trees. Slowly you spread across the map like a fungus, until you reach the other guy's base.
 
 
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			| Fri Jul 17, 2009 5:59 pm | 
					
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			| 411570N3 
					Joined: Wed Jan 07, 2009 10:26 am
 Posts: 4074
 Location: That quaint little British colony down south
   |   Re: Non-Lua Mod IdeasContrary wrote: 2. Or trees. No dropships, no gold digging. You start with one big 9999 health tree, and it can throw seeds which spawn into different trees. Slowly you spread across the map like a fungus, until you reach the other guy's base.This. This is probably possible and I think it'd be pretty fun to play as.
 
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			| Sat Jul 18, 2009 3:32 am | 
					
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			| Contrary 
					Joined: Mon Mar 16, 2009 10:50 pm
 Posts: 2175
 Location: Neverwhere
   |   Re: Non-Lua Mod Ideas411570N3 wrote: Contrary wrote: 2. Or trees. No dropships, no gold digging. You start with one big 9999 health tree, and it can throw seeds which spawn into different trees. Slowly you spread across the map like a fungus, until you reach the other guy's base.This. This is probably possible and I think it'd be pretty fun to play as.Hey, I'll sprite (in a mediocre kind of way...) if anyway wants to code it.
 
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			| Sat Jul 18, 2009 4:58 am | 
					
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			| The Decaying Soldat 
					Joined: Thu May 15, 2008 11:40 am
 Posts: 1527
 Location: In heaven, everything is fine.
   |   Re: Non-Lua Mod IdeasContrary wrote: How about a turret faction?2. Or trees. No dropships, no gold digging. You start with one big 9999 health tree, and it can throw seeds which spawn into different trees. Slowly you spread across the map like a fungus, until you reach the other guy's base.
Very good idea. I would suggest the tree spawns ACrabs as seed carriers or spores. The ACrabs can go somewhere, plant seeds/morph into a turret.
 
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			| Sat Jul 18, 2009 5:00 am | 
					
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			| Contrary 
					Joined: Mon Mar 16, 2009 10:50 pm
 Posts: 2175
 Location: Neverwhere
   |   Re: Non-Lua Mod IdeasPerhaps some limited ACrab use would be good.The idea, as-is, would b extremely vulnerable to enemy diggers...
 
 
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			| Sat Jul 18, 2009 7:28 pm | 
					
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			| RaggedDruid 
					Joined: Mon Aug 13, 2007 6:36 pm
 Posts: 161
   |   Re: Non-Lua Mod IdeasMobile Suits. At Strike Raven scale, preferably. 
 
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			| Sun Jul 19, 2009 12:18 am | 
					
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			| Mikromancer 
					Joined: Wed Jun 25, 2008 7:48 am
 Posts: 61
 Location: your mother's basement
   |   Re: Non-Lua Mod IdeasI'm not sure how viable this is, or wether or not sparkle magic would help, but I've just been made aware of the "hot drop" scene from that final fantasy movie. I've just jury rigged a grenade to explode in a puff of foam, but I know better can be done than my poor skill will allow, is anyone up for the challenge? Either way if you can make it you'll get my dl (edit) I just searched, and the closest I came was the "goo gun", so no, it has not been done Also, a smartgun from aliens with tracking bullets would be somewhat win    ( and that hasn't been done either)
 
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			| Sun Jul 19, 2009 7:49 am | 
					
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			| zircher 
					Joined: Sat Jun 13, 2009 2:22 am
 Posts: 17
 Location: OKC, OK, USA
   |   Re: Non-Lua Mod IdeasHow about creating an actor that loos like a truss bridge?  No animations required.  Figure anyone can walk on top until it was damaged and 'dies'.
 _____
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 --
 TAZ
 
 
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			| Fri Jul 24, 2009 3:07 am | 
					
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			| Duh102 happy carebear mom 
					Joined: Tue Mar 04, 2008 1:40 am
 Posts: 7096
 Location: b8bbd5
   |   Re: Non-Lua Mod Ideaszircher wrote: Figure anyone can walk on topActors can only kinda walk on doors, so you'd be better off making it a door that never opens or closes. If you made it a generic actor, anybody trying to walk on it would usually end up splattered below.
 
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			| Fri Jul 24, 2009 4:15 am | 
					
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