View unanswered posts | View active topics It is currently Thu Dec 26, 2024 9:11 pm



Reply to topic  [ 6 posts ] 
 Aim-Bot 
Author Message

Joined: Tue Oct 13, 2009 3:28 am
Posts: 37
Reply with quote
Post Aim-Bot
AIM-BOT
Can some one make a simple aim bot for me? and try to make it only include the red heart team so i don't get beat. i would like for my guys to be able to track enimies faster. it seems that my team are always slower then the other team anyway....


Last edited by Labrat>BEN on Wed Nov 11, 2009 3:19 am, edited 1 time in total.



Mon Nov 09, 2009 1:44 am
Profile
Loose Canon
User avatar

Joined: Sun Mar 29, 2009 11:07 pm
Posts: 2992
Location: --------------->
Reply with quote
Post Re: Aim-Bot
Head-Hunting Bullets.


Mon Nov 09, 2009 1:55 am
Profile WWW

Joined: Tue Oct 13, 2009 3:28 am
Posts: 37
Reply with quote
Post Re: Aim-Bot
Hyperkultra wrote:


i dont necessarily mean like that. you know how when you go outside your soldiers, they shoot when they think they see something. the problem is they dont think fast enough; its like they are retarded (the soldiers).


Last edited by Labrat>BEN on Wed Nov 25, 2009 3:02 am, edited 1 time in total.



Mon Nov 09, 2009 2:04 am
Profile
User avatar

Joined: Thu Feb 12, 2009 1:47 am
Posts: 1182
Reply with quote
Post Re: Aim-Bot
Labrat>BEN wrote:
tell me what you think of my idea plz so i know if i look stupid or not....

You look like a ♥♥♥♥ moron. Take my advice, and learn to type.


Mon Nov 09, 2009 2:05 am
Profile
User avatar

Joined: Mon Jun 22, 2009 3:57 pm
Posts: 1020
Reply with quote
Post Re: Aim-Bot
I think, in his own special way, he is doing what the rest of us do and asking for better AI.


Mon Nov 09, 2009 10:42 am
Profile
REAL AMERICAN HERO
User avatar

Joined: Sat Jan 27, 2007 10:25 pm
Posts: 5655
Reply with quote
Post Re: Aim-Bot
function Update(self)
if self.timer == nil then
self.timer = Timer();
end
if self.timer:IsPastSimMS(500) == true then
for actor in MovableMan.Particles do
local curdist = 500
local dist = SceneMan:ShortestDistance(self.Pos,actor.Pos,true);
if dist.Magnitude < curdist then
curdist = dist.Magnitude;
self:GetController():SetAimAngle(-math.atan2(self.Pos.Y - actor.Pos.Y,self.Pos.X - actor.Pos.X));
end
end
end
end


Mon Nov 09, 2009 3:56 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 6 posts ] 

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.085s | 15 Queries | GZIP : Off ]