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A gun for picking up guns
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Barnox
Joined: Mon Jun 22, 2009 3:57 pm Posts: 1020
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A gun for picking up guns
A gun for picking up guns. You point, shoot, it picks the gun up. Not like the TK Wielder, because this would put the gun in your inventory. Possibly with the power to knock guns out of enemy hands/steal enemy weapons.
Mostly for use with large actors, as for me I normally end up crushing small objects.
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Wed Sep 16, 2009 1:44 pm |
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vagyr
Joined: Sun Jan 11, 2009 10:54 am Posts: 365
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Re: A gun for picking up guns
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Wed Sep 16, 2009 2:42 pm |
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Barnox
Joined: Mon Jun 22, 2009 3:57 pm Posts: 1020
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Re: A gun for picking up guns
I mean, more a remote-pickup. If the shot hits a gun, the gun is placed in your inventory.
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Wed Sep 16, 2009 3:03 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: A gun for picking up guns
grappling gun. Solved.
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Wed Sep 16, 2009 3:08 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: A gun for picking up guns
I tried that with the grapple gun, doesn't seem to work. You can use the telekinetic wielder to get it.
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Wed Sep 16, 2009 9:44 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: A gun for picking up guns
I suppose this could work rather easily.
A simple gun that shoots a pixel with a Lua script that does this:
1. Check for an actor nearby (shooter) and assign him as the parent/user. 2. As the pixel flies, make it check for items in a small radius (a range of 20-30 pixels should be enough) or use an MO ray (I have no idea how those work). 3. If the pixel finds an item within this range, put it in the parent's inventory.
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Sat Sep 19, 2009 10:07 am |
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