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Damage field http://45.55.195.193/viewtopic.php?f=75&t=15835 |
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Author: | war_man333 [ Mon Jul 13, 2009 11:54 am ] |
Post subject: | Damage field |
Damage fields that do 10 damage every second, they come in 3 sizes: Tiny Concrete Size, 1X, 4X Sprite doesn't matter much, maybe just a slightly different version of the normal 'Empty' Bunker Bit. Thank you in advance. |
Author: | Grif [ Thu Jul 16, 2009 3:53 am ] |
Post subject: | Re: Damage field |
function Create(self) self.hurttimer = Timer(); end function Update(self) self.hitbox = Box(Vector(self.Pos.X - 48,self.Pos.Y - 48),Vector(self.pos.Y + 48,self.Pos.Y + 48)); for actor in MovableMan.Actors do if self.hurttimer:IsPastSimMS(1000) == true then self.hurttimer:Reset(); if self.hitbox:WithinBox(actor.Pos) == true then actor.Health = actor.Health - 10; end end end end |
Author: | war_man333 [ Fri Jul 17, 2009 8:30 am ] |
Post subject: | Re: Damage field |
Thanks. |
Author: | asura [ Fri Jul 17, 2009 8:49 am ] |
Post subject: | Re: Damage field |
Hm.. Maybe it will work.. please click and play with my pet. http://www.youtube.com/watch?v=YersIyzsOpc Don't do this. We will subvert you. |
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