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City Modules http://45.55.195.193/viewtopic.php?f=75&t=15780 |
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Author: | Captain Kicktar [ Thu Jul 09, 2009 6:08 pm ] |
Post subject: | City Modules |
I would like some city modules like: -Dumpsters, trashcans, and the like -Walls that look like they should be in a city -Windows -Sewers If someone made these or a few of these that would be nice. |
Author: | carriontrooper [ Fri Jul 10, 2009 5:52 am ] |
Post subject: | Re: City Modules |
There's been a lot of crates floating around now... not just my CS bunker crates, but there's also some in the BMCP I guess. For props there's the Mappack objects. We got some windows in B22, and they still work in B23... all that's left are walls. and maybe sewers. Hmmmmm. |
Author: | Captain Kicktar [ Fri Jul 10, 2009 1:05 pm ] |
Post subject: | Re: City Modules |
Yeah added sewers and took away crates. Are there dumpsters and the like somewhere? |
Author: | Geti [ Fri Jul 10, 2009 1:31 pm ] |
Post subject: | Re: City Modules |
not yet... im going to need some run down city modules for zombies09 once the resistance are around, i'll probably do them in a bit, but actors are a higher priority. sewers is a good idea, and fits the theme well. i'll do some run down buildings too, though i dont know if they'd count as city modules.. more like rebel shacks. if someone else does these first, kudos to them. we need more ambiance* in CC, and a town would be fun. ronin encampments, go! *no spellcheck. <_< |
Author: | carriontrooper [ Fri Jul 10, 2009 3:52 pm ] |
Post subject: | Re: City Modules |
Pinned MOSRot dumpsters that gibs garbage? Hmmmmm..... I'll be busy making a new faction, so these could be sideprojected into oblivion... |
Author: | Geti [ Fri Jul 10, 2009 11:50 pm ] |
Post subject: | Re: City Modules |
one thing i think vanilla cc needs more of is dynamic environmental objects. crabs are a good start, but yeah, something like a dumpster and bins and possibly mortar walls to blow down would be a step in the right direction. if the dumpster had wheels, all the better. repeller + slope + enemy = tomato pasted dumpster, and rubbish everywhere. |
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