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D&D Character. http://45.55.195.193/viewtopic.php?f=75&t=15714 |
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Author: | CrazyMLC [ Sat Jul 04, 2009 5:31 am ] |
Post subject: | D&D Character. |
A character you order that pops up and a message pops up on the bottom mentioning the randomized stats and name for this character. (Str, Con, Dex, Int, Wis, Cha) Your stats are set as lua variables and are applied to things like materials and your weapons and movement speed and crap. Get the Idea? |
Author: | mail2345 [ Sat Jul 04, 2009 5:37 am ] |
Post subject: | Re: D&D Character. |
Err. You can't set movement speed in lua. You can subtract mass to give that illusion. Dex done. Oh, and maybe read Dex and a timer off the parent to decide if the particle commits suicide. Ahh, DrawText is fail. MOSR indicator works. I would assume Con should affect healing rate. Str. You could have the weapon particles read str from the parent on Create(). Int,Wiz same with Str. Cha. How do you implement charisma into CC? |
Author: | CrazyMLC [ Sat Jul 04, 2009 5:49 am ] |
Post subject: | Re: D&D Character. |
Str: Attack Power. (Like you said) Dex: Critical Rate. (Tracers are super powerful, and maybe the Dex affects the RTTRatio?) Con: Survivability. (Maybe emission damage on wounds? Along with the healing rate or maybe the health amount/material strength.) Int: Spell power. (Replaces Str for Wizards?) Wis: Perception. Cha: Charming-ness. (Maybe you could have bards and they could use a "weapon"(Flute) that heals every friendly Actor within a distance/regeneration speed +Cha.) And maybe 4 classes. Warrior +2 Str, +1 Con, +1 Dex, -2 Wis Ranger +2 Dex, +1 Wis, -3 Con Wizard +2 Int, +1 Wis, -2 Str Bard -1 Str, -2 Con, +2 Con (As for songs, maybe a slow down time for 0.8*Cha, maybe a song then poisons enemies for 0.3*Cha damage every 30 frames. And then the healing song I mentioned.) And, maybe if it's not too much trouble, randomized weapons. 3 qualities of each weapon, and a Warrior has a chance to get a bard healing weapon, etc. The point is: Random Mod. Because that's what D&D is about. >_> |
Author: | MkfShard [ Sat Jul 04, 2009 5:50 am ] |
Post subject: | Re: D&D Character. |
mail2345 wrote: Cha. How do you implement charisma into CC? If they have low charisma, have stink particles come out of them. High charisma, sparkles! |
Author: | Alenth Eneil [ Sat Jul 04, 2009 5:53 am ] |
Post subject: | Re: D&D Character. |
No mechanics in CC for a lot of what the six ability scores do, really. Con is the only one that really makes sense straight out of the box. |
Author: | mail2345 [ Sat Jul 04, 2009 5:58 am ] |
Post subject: | Re: D&D Character. |
CrazyMLC wrote: Str: Attack Power. (Like you said) Dex: Critical Rate. (Tracers are super powerful, and maybe the Dex affects the RTTRatio?) Con: Survivability. (Maybe emission damage on wounds? Along with the healing rate or maybe the health amount/material strength.) Int: Spell power. (Replaces Str for Wizards?) Wis: Perception. Cha: Charming-ness. (Maybe you could have bards and they could use a "weapon"(Flute) that heals every friendly Actor within a distance/regeneration speed +Cha. 1. Can't be done. Implement occasional particle boost using parent variable checks. 2. Healing, yes. Wounds/strength no. 3. Yes. 4. Havn't really tested if lua can change perceptionc 5. What? |
Author: | CrazyMLC [ Sat Jul 04, 2009 6:01 am ] |
Post subject: | Re: D&D Character. |
Lol, I just wanted to know if it could be done, I thought it would be cool. In missions, don't you have messages that appear on the bottom of the screen? I edited my other post to contain more info. The bard would work a lot like a medic drone. |
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