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 The warhammer of Zillyhoo. 
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DRL Developer
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Joined: Tue Aug 11, 2009 5:09 am
Posts: 395
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Post Re: The warhammer of Zillyhoo.
BigBomb wrote:
Kettenkrad wrote:
There's also a script somewhere near the shovel that gets the particles to ignore it's firer. Just edit the .lua and change 'Shovel' to the name of the gun.

Already did that.


That script does not work under all circumstances. It tells the particle to not collide with an actor after it has been created, but if the particle is spawned on the actors leg that will be too late to avoid the collision.

How about spawning a harmless particle that spawn the lethal particles with Lua, and also set them not to collide with the user?


Thu Jul 21, 2011 7:29 pm
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Data Realms Elite
Data Realms Elite
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Joined: Mon Jul 12, 2010 5:39 am
Posts: 4558
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Post Re: The warhammer of Zillyhoo.
Finished. See mod releases.


Mon Aug 08, 2011 1:06 am
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