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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Superweapon
I was just donated some kickawesome sprites by NaXx and Gotcha! inc. so I'm going to work on it now. Not that anyone will pay attention now that Grif and TLB have stolen everyone's thunder
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Thu Apr 01, 2010 6:11 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Superweapon
Duh102 wrote: I was just donated some kickawesome sprites by NaXx and Gotcha! inc. so I'm going to work on it now. Not that anyone will pay attention now that Grif and TLB have stolen everyone's thunder True, thats only because it's as exciting as B24 coming out. [Still want solid beam of rape.]
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Thu Apr 01, 2010 6:14 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Superweapon
B24 will have superweapons as official content.
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Thu Apr 01, 2010 4:30 pm |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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Re: Superweapon
B24 won't have this superweapon as official content though.
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Thu Apr 01, 2010 4:34 pm |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Superweapon
numgun wrote: B24 will have superweapons as official content. That is the worst news I've heard all day. Worse than any of the April Fools jokes.
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Thu Apr 01, 2010 7:43 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Superweapon
Don't worry, it seems everyone tries to be funny today. I can't imagine Data adding weapons in the game that rape the landscape.
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Thu Apr 01, 2010 7:52 pm |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Superweapon
Maybe a solid beam of rape which only kills actors, You can hide in ditches or in bunkers.
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Thu Apr 01, 2010 7:53 pm |
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David Rodrigov
Joined: Mon Jan 25, 2010 11:35 pm Posts: 675
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Re: Superweapon
LowestFormOfWit wrote: -Wildlife
I would love this.
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Thu Apr 01, 2010 8:41 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Superweapon
So I'm thinking of making a sine wave cannon thingy, but I forgot the necessary trig to rotate points on a 2d plane. Is this right? Code: rotangle = 2.3pi; xjoin = sin(rotangle); yjoin = cos(rotangle); pos = Vector(pos.X + xjoin, pos.Y + yjoin);
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Thu Apr 01, 2010 8:43 pm |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Superweapon
numgun wrote: B24 will have superweapons as official content. I hope this is a joke.
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Thu Apr 01, 2010 9:29 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Superweapon
...
Look at the date.
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Thu Apr 01, 2010 9:41 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Superweapon
Duh102 wrote: So I'm thinking of making a sine wave cannon thingy, but I forgot the necessary trig to rotate points on a 2d plane. Is this right? Code: rotangle = 2.3pi; xjoin = sin(rotangle); yjoin = cos(rotangle); pos = Vector(pos.X + xjoin, pos.Y + yjoin); if it it's a sine wave why do you need cosine ??? just do a sine function for Y with a constant X velocity technically you'll also need to rotate it to the desired angle, which is somewhat more complicated (PM me for a quick script)
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Fri Apr 02, 2010 12:20 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Superweapon
That was the rotation section of the whole deal, and I got it down. I'm going to add glows to it to make it look prettier then release. EDIT: And here it is.
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Fri Apr 02, 2010 1:46 am |
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NaXx
Joined: Mon Feb 02, 2009 9:18 pm Posts: 618 Location: Ancient Hispania
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Re: Superweapon
Holy trucking cow with crispy cheese ghosts! Sometimes I'm glad to help ^^"
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Fri Apr 02, 2010 9:52 am |
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caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
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Re: Superweapon
Not quite what I ment. I was on about a Bunker module, similar to the Dummy factory, with say A remote control or console to control it.
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Sat Apr 03, 2010 4:08 pm |
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