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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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Re: M4a1
mrheadhopper wrote: Well,i exactly don't care about the size,i just want an m4a1 to shoot. And i mean,i want it my way... I just want my GIGN's to be happy souls this christmas Let me point to this download/file.php?id=31424 file that I posted above. Just throw in your sprites and sound. It is not hard.
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Fri Dec 25, 2009 3:18 pm |
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mrheadhopper
Joined: Mon Nov 09, 2009 4:24 pm Posts: 45
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Re: M4a1
I don't know ♥♥♥♥ about coding,aand the problem is that MY SPRITES whenever i TRY THEM ingame ♥♥♥♥ up and invert colors and random lines appear all over them.
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Fri Dec 25, 2009 3:20 pm |
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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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Re: M4a1
Well neither did I when I requested a acid digger 12 builds ago. Open some ini files and ♥♥♥♥ around. It's the only way to learn modding
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Fri Dec 25, 2009 3:23 pm |
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mrheadhopper
Joined: Mon Nov 09, 2009 4:24 pm Posts: 45
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Re: M4a1
Meh... I'll just wait till i can find a way to fix the colors. Thanks anyway.
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Fri Dec 25, 2009 3:40 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: M4a1
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Fri Dec 25, 2009 3:45 pm |
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mrheadhopper
Joined: Mon Nov 09, 2009 4:24 pm Posts: 45
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Re: M4a1
♥♥♥♥
Releasing it soon on mod releases just a few tests and that's it
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Fri Dec 25, 2009 4:39 pm |
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Metal Meltdown
Banned
Joined: Thu May 14, 2009 9:22 pm Posts: 826 Location: Lookin' forward to mocking people on Jan 1st 2013.
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Re: M4a1
Just throw it in a mod dump, I somehow doubt it would require its own thread.
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Fri Dec 25, 2009 4:45 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: M4a1
mrheadhopper wrote: ♥♥♥♥
Releasing it soon on mod releases just a few tests and that's it Ok, I don't know what you're saying, if it is to do it myself, then why should I? It isn't my mod, and the M16 in Vanilla CC works plenty for me. As for you, I show'd you how to fix your sprites, if you want to be a modder then you should either be doing sprites yourself, or if your sprites are lafe-level, then you should be making it clear that you outsource your sprites.
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Fri Dec 25, 2009 7:36 pm |
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mrheadhopper
Joined: Mon Nov 09, 2009 4:24 pm Posts: 45
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Re: M4a1
Yes but the m4a1 is amazing and all that stuff.
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Sat Dec 26, 2009 1:34 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: M4a1
Wow, it's like a troll who doesn't know he's trolling. P3l, nice edit. Seriously, OP, you have a perfectly good M4 here. p3lb0x wrote: http://forums.datarealms.com/download/file.php?id=31424 If you want something added to the sprite, I'm sure you can do it yourself. Go into the mod, open the image looks like the gun in MSPaint from XP or Vista (if you're using 7 you'll have to get one of the old .exes or GIMP) and do your additions, save (NOT SAVEAS OR ANYTHING, JUST SAVE IT) and you're done.
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Sat Dec 26, 2009 4:18 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: M4a1
Speaking of retarded trolling, anyone else notice that mr p0kets is back?
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Sat Dec 26, 2009 6:07 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: M4a1
lol, i did, he was going to give tomaster a picture of his yard or something.
Edit: Requesting lock plz.
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Sat Dec 26, 2009 6:49 am |
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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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Re: M4a1
Yeah that's probably a good idea
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Sat Dec 26, 2009 9:35 am |
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