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Glowing Laser Beam Trail http://45.55.195.193/viewtopic.php?f=75&t=17227 |
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Author: | Geti [ Thu Dec 17, 2009 6:06 am ] |
Post subject: | Re: Glowing Laser Beam Trail |
it was a syntax error and it trying to use the other method when oldpos was equal to self.Pos. anyway, fixed. Code: function Create(self) self.oldpos = Vector(self.Pos.X, self.Pos.Y) self.numberofdivisions = math.random(10,16) for i = 1, self.numberofdivisions do local particle = CreateMOPixel("SuperLaser Trail Glow", "BOX.rte") particle.Pos = self.Pos - ((self.Vel * (TimerMan.DeltaTimeSecs * FrameMan.PPM)) * (i/ (self.numberofdivisions))) MovableMan:AddParticle(particle) end for i = 1, self.numberofdivisions do local particle = CreateMOPixel("SuperLaser Trail Glow", "BOX.rte") particle.Pos = self.Pos + ((self.Vel * (TimerMan.DeltaTimeSecs * FrameMan.PPM)) * (i/ (self.numberofdivisions))) MovableMan:AddParticle(particle) end local particle = CreateMOPixel("SuperLaser Trail Glow", "BOX.rte") particle.Pos = self.Pos MovableMan:AddParticle(particle) end function Update(self) if self.Age > TimerMan.DeltaTimeMS * 1.5 then self.numberofdivisions = math.random(10,16) for i = 1, self.numberofdivisions do local particle = CreateMOPixel("SuperLaser Trail Glow", "BOX.rte") particle.Pos = self.Pos - (SceneMan:ShortestDistance(self.Pos,self.oldpos,true) * (i / self.numberofdivisions)) MovableMan:AddParticle(particle) end end self.oldpos = Vector(self.Pos.X, self.Pos.Y) --set the old position again end |
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