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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: Metroid
Alright I had my laugh. Here you guys go..
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Wed Jun 02, 2010 1:36 am |
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gtaiiilc
Joined: Wed Dec 13, 2006 12:10 am Posts: 562 Location: Termina
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Re: Metroid
metroids sure die easy for being super weapons... EDIT: do you think we might see some Alpha, Gamma, Omega, or even Zeta Metroids in the future
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Wed Jun 02, 2010 6:51 pm |
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BrainChild
Joined: Sun May 23, 2010 7:11 pm Posts: 193
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Re: Metroid
The teaser is awesome Can't wait for the full mod to be released The metroids sometimes are invincible when they attack you You should make like a hive where thees things breed and then you could have like a whole swarm If you still need a tutorial scene I would be glad to help , but I can only edit the terrain (dirt and stuff) I could do the rest but I'll need the tutorial content that you want on the scene and a way to access it in the cc editor Also how you want it to be done - what should be there and what not - I don't know how to make the actual mission just the Scene Edit You should make more tipes of metroids
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Sat Jun 05, 2010 10:27 pm |
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ban885
Joined: Sat Mar 24, 2007 12:23 am Posts: 28 Location: Minnesota
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Re: Metroid
Attachments:
Zeta.PNG [ 62.78 KiB | Viewed 5067 times ]
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Sun Jun 06, 2010 10:43 am |
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none
Joined: Fri Dec 18, 2009 11:00 pm Posts: 167
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Re: Metroid
BrainChild wrote: Also how you want it to be done - what should be there and what not - I don't know how to make the actual mission just the Scene
Edit You should make more types of metroids
Thanks man, I'll pm you the Jungle modules that gtaiiilc made, I converted them to CC modules and they look pretty snazzy. Also what we want in the tutorial. I might end up coding the mission myself. I have made 3 types of metroids, the normal one, a cloaking one and a bigger one that can attack brains and dropships. A note to gtaiiilc; CC uses multiplies of 12px for module placement, so for blocks and building material use (e.g. 12x12px, 24x24px, 24x36px, etc.). Your blocks were 16x16px, but you can use 14x14px with a -1 (X,Y) offset, they overlap a little but still look ok and fit together fine.
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Sun Jun 06, 2010 2:33 pm |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: Metroid
Dear God I hope this isn't dead, I want to hear a progress update ASAP. If anyone is still working on it.
Sorry for the bump
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Mon Aug 02, 2010 7:58 am |
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none
Joined: Fri Dec 18, 2009 11:00 pm Posts: 167
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Re: Metroid
Well we can safely assume thetophat is dead...
I would like to say a few words if I may,
ahhemm.. he was a great man that died young. So young! whyyy whyyy do they have to die so young!!! WHYYY!!!!
RIP man,.. Rest In Peace..
... ....
Sooo who's up for spriting samus?
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Sun Aug 08, 2010 7:11 am |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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Re: Metroid
Coop should
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Sun Aug 08, 2010 7:48 am |
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none
Joined: Fri Dec 18, 2009 11:00 pm Posts: 167
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Re: Metroid
Contrary wrote: Coop should Yes!, I like your attitude. I think you and me are on the same wave length here.
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Sun Aug 08, 2010 8:16 am |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: Metroid
Im up for it. It would be awesome if thetophat came one last time and I could steal his sprites for further progress. Ill get a PM going for that if he ever gets it but I'd love to take over. I will try to salvage what he posted in the thread though.
Gees from beta testing to doing half of the project...
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Sun Aug 08, 2010 9:36 am |
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gtaiiilc
Joined: Wed Dec 13, 2006 12:10 am Posts: 562 Location: Termina
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Re: Metroid
Coops9753 wrote: Im up for it. It would be awesome if thetophat came one last time and I could steal his sprites for further progress. Ill get a PM going for that if he ever gets it but I'd love to take over. I will try to salvage what he posted in the thread though.
Gees from beta testing to doing half of the project... *sigh* I can try and create I mean edit some of the backgrounds and tiles and try to create bucker module sprites, curse my love for Metroid and Cortex Command (when this is out I am SO making Salina Aran )
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Mon Aug 09, 2010 2:59 am |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: Metroid
You are more than welcome to go at it gtaiiilc.. Having Bunker modules will work out great with a tut. scene if we can squeeze one in. You will need to sync up the dimensions with CC first though otherwise they wont fit together when we make the scene. Also I didn't know Samus had a Sister....
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Mon Aug 09, 2010 4:25 am |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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Re: Metroid
It would be funny if Salina were actually a man.
Looking forward to your sprites as always, Coop.
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Mon Aug 09, 2010 7:16 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Metroid
Well yeah it's fan made character. If one is to be bothered one will find a shitload of those.
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Mon Aug 09, 2010 2:19 pm |
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gtaiiilc
Joined: Wed Dec 13, 2006 12:10 am Posts: 562 Location: Termina
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Re: Metroid
Coops9753 wrote: You are more than welcome to go at it gtaiiilc.. Having Bunker modules will work out great with a tut. scene if we can squeeze one in. what environment(s) would be best lab, Chzo Ruins, etc. ?
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Mon Aug 09, 2010 9:32 pm |
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