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 A Land Transport with manned turrets 
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Joined: Fri Dec 18, 2009 11:00 pm
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Post Re: A Land Transport with manned turrets
Why not just lua up a null drop create to the edv armored car?


Mon Feb 28, 2011 4:30 pm
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Joined: Wed Jan 07, 2009 10:26 am
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Location: That quaint little British colony down south
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Post Re: A Land Transport with manned turrets
How do you handle the vehicle being picked up by a dropship?


Tue Mar 01, 2011 7:13 am
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Joined: Tue Aug 11, 2009 5:09 am
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Post Re: A Land Transport with manned turrets
none wrote:
Why not just lua up a null drop create to the edv armored car?
My reason for not doing this is simple. Craft exits don't flip in the x-direction, meaning it must face upwards. And I just didn't like the look of that. But now that I think about it the solution is obviously to rotate the crate 180 degrees when the vehicle flip.

411570N3 wrote:
How do you handle the vehicle being picked up by a dropship?
Good point, I had not thought of this problem. On the other hand it looks kind of silly when a whole tank is sucked in to the side of a rocket so maybe this is a blessing in disguise. By ditching the ACrab and making the actual vehicle a craft with a Lua turret it will be able to carry troops, and impossible to pick up. Not sure if auto scuttle will be a problem. The problem with the exit remain though.


Tue Mar 01, 2011 8:41 pm
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Post Re: A Land Transport with manned turrets
A non-craft pickup version is somewhat less difficult, yes.
Auto-scuttle shouldn't be too much of a problem, as it's in constant movement anyway and you can reset the rotation if the need arises.


Wed Mar 02, 2011 5:34 am
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