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Scene Request- Boss Rush[Mission]
http://45.55.195.193/viewtopic.php?f=75&t=19773
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Author:  Lizardheim [ Thu Sep 30, 2010 9:47 am ]
Post subject:  Re: Scene Request- Boss Rush[Mission]

Five from each side, on the other hand...
C4 on body FTW

Author:  GuardianTempest [ Thu Sep 30, 2010 1:27 pm ]
Post subject:  Re: Scene Request- Boss Rush[Mission]

Good to see this gaining momentum. :D

And all of the Zombots are armed with Reflective Shields.

Author:  411570N3 [ Thu Sep 30, 2010 1:41 pm ]
Post subject:  Re: Scene Request- Boss Rush[Mission]

And DSTech Judgements.
No, that'd just be silly. There's a difference between difficult and impossible.

Author:  Lizardheim [ Thu Sep 30, 2010 1:45 pm ]
Post subject:  Re: Scene Request- Boss Rush[Mission]

No, the zombots would just be armed with standard zombot weaponry, why should they be armed with something else?

Author:  ShadowStorm [ Thu Sep 30, 2010 8:37 pm ]
Post subject:  Re: Scene Request- Boss Rush[Mission]

wait, never mind I was thinking of the they hunger guys and I accidentally said zombot(it was night time, so I was sleepy) >_>...

Edit: /facepalm ignore the above...Also, don't the zombots keep reviving...

Author:  Lizardheim [ Thu Sep 30, 2010 8:44 pm ]
Post subject:  Re: Scene Request- Boss Rush[Mission]

"they hunger guys" are the zombots...

Author:  salt_1219 [ Thu Sep 30, 2010 9:29 pm ]
Post subject:  Re: Scene Request- Boss Rush[Mission]

Zombots are fairly easy to kill once you figure out that all you need to do is destroy the head before they rez. The whole health regeneration thing just keeps them from dieing of bleed damage.

I have been thinking of tweaking my copy to have jet packs and rez with a gun.

( I once dropped a nuke on 5 of them and watched them all come back)

Author:  caekdaemon [ Mon Oct 04, 2010 8:13 pm ]
Post subject:  Re: Scene Request- Boss Rush[Mission]

A boss could be something that say, sits on the ceiling and fires diggers that dig, kinda like the RPC, except with more potential for horrific death.

Author:  GuardianTempest [ Thu Nov 18, 2010 9:23 am ]
Post subject:  Re: Scene Request- Boss Rush[Mission]

Sorry for the necro...really am...

Anyway I'm just bumping to see if anyone else is interested.

Author:  carriontrooper [ Thu Nov 18, 2010 4:38 pm ]
Post subject:  Re: Scene Request- Boss Rush[Mission]

Oh man
Guys, what if we make a scene where the player have to defeat a zombot or two at five or six points in the scene, then arriving at the last chamber to find... an amalgam of five zombots uniting into one big humongous zombot?

Or maybe like that Bruce Lee movie where he had to go in this pagoda and whoop an ass every level he enters. Could be fun, starting from the top, into this fortress/bunker, and there's another sub-boss/set of enemies as you progress down.

Author:  GuardianTempest [ Thu Nov 18, 2010 8:47 pm ]
Post subject:  Re: Scene Request- Boss Rush[Mission]

carriontrooper wrote:
Oh man
Guys, what if we make a scene where the player have to defeat a zombot or two at five or six points in the scene, then arriving at the last chamber to find... an amalgam of five zombots uniting into one big humongous zombot?

Or maybe like that Bruce Lee movie where he had to go in this pagoda and whoop an ass every level he enters. Could be fun, starting from the top, into this fortress/bunker, and there's another sub-boss/set of enemies as you progress down.



Game of Death, that's exactly the one I had in mind.

Like one enemy who specializes in using diggers lol.

Author:  ShadowStorm [ Sun Nov 21, 2010 9:36 pm ]
Post subject:  Re: Scene Request- Boss Rush[Mission]

If this idea were to come true then we should have the base of this Blueprint set up first. The land, the bunker(is it a long...tunnel or is it a tower?), who are we using?.

Author:  GuardianTempest [ Mon Nov 22, 2010 11:26 am ]
Post subject:  Re: Scene Request- Boss Rush[Mission]

As an ideabot....well almost...it's a winding tower left-to-right, vice-versa going vertical to the rooftop to face a giant brain-whateverthisthingisrighthereobject which after beating would drop a control chip(well that's what I can think of) that you launch into orbit. Also you only get to spawn 3 actors, regardless of cost(even the ones out of gold)
Each horizontal 'row' will be made up of 3-5 rooms depending on:
Boss size
Difficulty
(if it's from a mod)Popularity
Badassery
Other Factors

These rooms have some decorations showing that those bosses....are boss-worthy. Also There might be some Turrets as well. In fact.....

Boss: The Puppeteer
A brain or a controller inside a seemingly blank room and it controls plenty of pop-up turrets. The only way to pass through is to destroy it and all the turrets go boom. The difficult part is that there are so many bullets flying you can't get through.

There could also be traps mid-fight or pre/post-fight.

EDIT: Or to make it EVEN LONGER at the top there will be a shaft leading down to a chamber, same setup but this time it's going downawrds to fight a god-who-knows-what.

Although I'd really like to see bosses based off my roleplay characters.

Author:  caekdaemon [ Thu Nov 25, 2010 6:31 pm ]
Post subject:  Re: Scene Request- Boss Rush[Mission]

Could always use something from DStech as a boss.

Author:  GuardianTempest [ Sat Dec 18, 2010 8:20 am ]
Post subject:  Re: Scene Request- Boss Rush[Mission]

Something small I thought of:

A single stage occupied by one thing: A reflector bot armed with a...???

Now it's impossible.


EDIT: Apologies for necro.

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